Steady Hands Sarsaparilla: Difference between revisions
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Created page with "{{Infobox Furniture | title = Steady Hands Sarsaparilla | image = Vending_Handling.png | link = Steady Hands Sarsaparilla | type = Vending Machine | family = Map Furniture (Interactive) | brand = Catastropop™ (Endtimes Bottling Co.) | product = Steady Hands Sarsaparilla™ (Vanilla Smash) | slogan = “Because accuracy is sexy.” | distance = 16 units | prompt = Press [E] to upgrade handling for..." |
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== Overview == | == Overview == | ||
'''Steady Hands Sarsaparilla''' buffs your | '''Steady Hands Sarsaparilla''' buffs your '''Handling''' perk, smoothing out weapon behaviour across the board. Each purchase adds '''+1 Handling''', which reduces recoil kick, tightens bullet drift/spread, and tones down camera shake — turning rowdy boomsticks into well-behaved lasers. | ||
== Mechanics == | == Mechanics == | ||
* | * '''Interact range:''' 16 units. | ||
* | * '''Interaction:''' Instant; spawns a drink entity and applies the perk immediately. | ||
* | * '''Scope:''' Handling perks affect '''all weapons''', including Beast variants. | ||
* | * '''Audio:''' '''sndBuy''' on purchase, '''sndPowerDrink''' on drink. | ||
=== Cost === | === Cost === | ||
* | * '''Formula:''' `<code>cost = 1000 * (perks.handling + 1)</code>` | ||
* | * '''Rounding:''' `<code>cost = round(cost / 25) * 25</code>` → price is a multiple of '''25'''. | ||
* | * '''Scaling:''' Linear with your current Handling level — pricier the steadier you get. | ||
=== Effect === | === Effect === | ||
* | * '''Per purchase:''' `perks.handling += 1` | ||
* | * '''In practice:''' Reduces weapon '''recoil''', narrows '''drift/spread''', and lowers '''camera shake''' via the game’s firing calculations. | ||
* | * '''Global:''' Benefits every gun you pick up afterward. | ||
== Strategy == | == Strategy == | ||
* | * '''Tames heavy hitters:''' Makes high-recoil weapons (LMGs, battle rifles, hand cannons) far more viable, especially at range. | ||
* | * '''Point efficiency:''' Better accuracy = fewer wasted bullets → '''fewer shots per kill''' → '''higher point yield''' under your scoring rules. | ||
* | * '''Order of operations:''' A couple ranks of Handling before big Beast upgrades can multiply their value (all that new power stays on target). | ||
* | * '''Pair with:''' [[Kaboom Kola]] (damage) to convert steadiness into lethal TTKs; [[Fleet Feet Fizz]] (speed) for safer kiting while ADS. | ||
== Trivia == | == Trivia == | ||
* The drink entity currently uses the sprite | * The drink entity currently uses the sprite '''`sDamageDrink`''' — the handling and damage drink sprites were '''swapped in development''' because the art “fit better the other way around.” The internal names just never got renamed. | ||
* Early names on the whiteboard included “ | * Early names on the whiteboard included “'''Grip Juice''',” “'''Laser Hands''',” and “'''Calm-A-Cola'''.” Steady Hands Sarsaparilla won for maximum yee-haw energy. | ||
Latest revision as of 09:12, 16 September 2025
- Steady Hands Sarsaparilla
- “Because accuracy is sexy.”
Overview[edit]
Steady Hands Sarsaparilla buffs your Handling perk, smoothing out weapon behaviour across the board. Each purchase adds +1 Handling, which reduces recoil kick, tightens bullet drift/spread, and tones down camera shake — turning rowdy boomsticks into well-behaved lasers.
Mechanics[edit]
- Interact range: 16 units.
- Interaction: Instant; spawns a drink entity and applies the perk immediately.
- Scope: Handling perks affect all weapons, including Beast variants.
- Audio: sndBuy on purchase, sndPowerDrink on drink.
Cost[edit]
- Formula: `
cost = 1000 * (perks.handling + 1)` - Rounding: `
cost = round(cost / 25) * 25` → price is a multiple of 25. - Scaling: Linear with your current Handling level — pricier the steadier you get.
Effect[edit]
- Per purchase: `perks.handling += 1`
- In practice: Reduces weapon recoil, narrows drift/spread, and lowers camera shake via the game’s firing calculations.
- Global: Benefits every gun you pick up afterward.
Strategy[edit]
- Tames heavy hitters: Makes high-recoil weapons (LMGs, battle rifles, hand cannons) far more viable, especially at range.
- Point efficiency: Better accuracy = fewer wasted bullets → fewer shots per kill → higher point yield under your scoring rules.
- Order of operations: A couple ranks of Handling before big Beast upgrades can multiply their value (all that new power stays on target).
- Pair with: Kaboom Kola (damage) to convert steadiness into lethal TTKs; Fleet Feet Fizz (speed) for safer kiting while ADS.
Trivia[edit]
- The drink entity currently uses the sprite `sDamageDrink` — the handling and damage drink sprites were swapped in development because the art “fit better the other way around.” The internal names just never got renamed.
- Early names on the whiteboard included “Grip Juice,” “Laser Hands,” and “Calm-A-Cola.” Steady Hands Sarsaparilla won for maximum yee-haw energy.
