Steady Hands Sarsaparilla
Appearance
- Steady Hands Sarsaparilla
- “Because accuracy is sexy.”
Overview[edit]
Steady Hands Sarsaparilla buffs your Handling perk, smoothing out weapon behaviour across the board. Each purchase adds +1 Handling, which reduces recoil kick, tightens bullet drift/spread, and tones down camera shake — turning rowdy boomsticks into well-behaved lasers.
Mechanics[edit]
- Interact range: 16 units.
- Interaction: Instant; spawns a drink entity and applies the perk immediately.
- Scope: Handling perks affect all weapons, including Beast variants.
- Audio: sndBuy on purchase, sndPowerDrink on drink.
Cost[edit]
- Formula: `
cost = 1000 * (perks.handling + 1)` - Rounding: `
cost = round(cost / 25) * 25` → price is a multiple of 25. - Scaling: Linear with your current Handling level — pricier the steadier you get.
Effect[edit]
- Per purchase: `perks.handling += 1`
- In practice: Reduces weapon recoil, narrows drift/spread, and lowers camera shake via the game’s firing calculations.
- Global: Benefits every gun you pick up afterward.
Strategy[edit]
- Tames heavy hitters: Makes high-recoil weapons (LMGs, battle rifles, hand cannons) far more viable, especially at range.
- Point efficiency: Better accuracy = fewer wasted bullets → fewer shots per kill → higher point yield under your scoring rules.
- Order of operations: A couple ranks of Handling before big Beast upgrades can multiply their value (all that new power stays on target).
- Pair with: Kaboom Kola (damage) to convert steadiness into lethal TTKs; Fleet Feet Fizz (speed) for safer kiting while ADS.
Trivia[edit]
- The drink entity currently uses the sprite `sDamageDrink` — the handling and damage drink sprites were swapped in development because the art “fit better the other way around.” The internal names just never got renamed.
- Early names on the whiteboard included “Grip Juice,” “Laser Hands,” and “Calm-A-Cola.” Steady Hands Sarsaparilla won for maximum yee-haw energy.
