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Kaboom Kola

From DEAD Wiki


{{#pageimage:Vending_Damage.png}}
Kaboom Kola
Type Vending Machine
Family Map Furniture (Interactive)
Brand Catastropop™ (Endtimes Bottling Co.)
Product Kaboom Kola™ (Spicy Cherry)
Tagline “Put more bang in your bite.”
Interact range 16 units
On-screen promptPress [E] to upgrade damage for {cost}
Interact time Instant
Cooldown None
Cost formula 1000 * (perks.damage + 1)
Rounding round(cost / 25) * 25 (to nearest 25)
Scaling vars Current Damage perk (same as uses)
Effect Increases Damage perk by +1 (applies to all weapons)
Effect expressionperks.damage += 1
Limits No explicit max set (practically capped by cost curve)
Stacks? Yes (linear scaling)
Sounds sndBuy, sndPowerDrink
System hooks Spawns drink entity (sHandlingDrink); consumes Score
Appears on All current maps
First appearanceDEAD (v1.0)
Notes Internal drink sprite currently uses sHandlingDrink.
Kaboom Kola
“Put more bang in your bite.”

Overview[edit]

Kaboom Kola is Catastropop’s Spicy Cherry energy soda, designed to increase all weapon damage. Each purchase boosts the player’s Damage perk by +1, making every shot pack more punch regardless of the weapon.

Mechanics[edit]

  • Interact range: 16 units.
  • Interaction: Instant; spawns a drink entity (currently using `sHandlingDrink`).
  • Scaling: Cost increases with each Damage perk level.
  • Audio: sndBuy on purchase, sndPowerDrink on drink.

Cost[edit]

  • Formula: `cost = 1000 * (perks.damage + 1)`
  • Rounding: `cost = round(cost / 25) * 25`

Effect[edit]

  • Per purchase: `perks.damage += 1`
  • Global buff: All weapons benefit from the increased damage perk.
  • Stacking: Linear — each point applies equally across all weapons.

Strategy[edit]

  • Core perk: Strong early investment; fewer bullets per kill = more points earned.
  • Synergy: Great alongside the Beastinator, multiplying gains from weapon evolutions.
  • Scaling cost: Gets expensive fast, so balance it against survivability perks like health or speed.

Trivia[edit]

  • The internal sprite is currently called `sHandlingDrink`, since the damage and handling sprites were swapped in development. The team felt the art fit better the other way around, but the sprite names were never renamed.
  • “Kaboom Kola” beat out dev jokes like “Cherry Pain Punch” and “Overkill Orange.”