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Kaboom Kola

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Revision as of 08:42, 16 September 2025 by Luke (talk | contribs) (Created page with "{{Infobox Furniture | title = Kaboom Kola | image = Vending_Damage.png | link = Kaboom Kola | type = Vending Machine | family = Map Furniture (Interactive) | brand = Catastropop™ (Endtimes Bottling Co.) | product = Kaboom Kola™ (Spicy Cherry) | slogan = “Put more bang in your bite.” | distance = 16 units | prompt = Press [E] to upgrade damage for {cost} | interaction = Instant | cooldown...")
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{{#pageimage:Vending_Damage.png}}
Kaboom Kola
Type Vending Machine
Family Map Furniture (Interactive)
Brand Catastropop™ (Endtimes Bottling Co.)
Product Kaboom Kola™ (Spicy Cherry)
Tagline “Put more bang in your bite.”
Interact range 16 units
On-screen promptPress [E] to upgrade damage for {cost}
Interact time Instant
Cooldown None
Cost formula 1000 * (perks.damage + 1)
Rounding round(cost / 25) * 25 (to nearest 25)
Scaling vars Current Damage perk (same as uses)
Effect Increases Damage perk by +1 (applies to all weapons)
Effect expressionperks.damage += 1
Limits No explicit max set (practically capped by cost curve)
Stacks? Yes (linear scaling)
Sounds sndBuy, sndPowerDrink
System hooks Spawns drink entity (sHandlingDrink); consumes Score
Appears on All current maps
First appearanceDEAD (v1.0)
Notes Internal drink sprite currently uses sHandlingDrink.
Kaboom Kola
“Put more bang in your bite.”

Overview

Kaboom Kola is Catastropop’s Spicy Cherry energy soda, designed to **increase all weapon damage**. Each purchase boosts the player’s **Damage perk** by +1, making every shot pack more punch regardless of the weapon.

Mechanics

  • **Interact range:** 16 units.
  • **Interaction:** Instant; spawns a drink entity (currently using `sHandlingDrink`).
  • **Scaling:** Cost increases with each Damage perk level.
  • **Audio:** **sndBuy** on purchase, **sndPowerDrink** on drink.

Cost

  • **Formula:** `cost = 1000 * (perks.damage + 1)`
  • **Rounding:** `cost = round(cost / 25) * 25`

Effect

  • **Per purchase:** `perks.damage += 1`
  • **Global buff:** All weapons benefit from the increased damage perk.
  • **Stacking:** Linear — each point applies equally across all weapons.

Strategy

  • **Core perk:** Strong early investment; fewer bullets per kill = more points earned.
  • **Synergy:** Great alongside the Beastinator, multiplying gains from weapon evolutions.
  • **Scaling cost:** Gets expensive fast, so balance it against survivability perks like health or speed.

Trivia

  • The internal sprite is currently called `sHandlingDrink`, since the damage and handling sprites were swapped in development. The team felt the art fit better the other way around, but the sprite names were never renamed.
  • “Kaboom Kola” beat out dev jokes like “Cherry Pain Punch” and “Overkill Orange.”