Kaboom Kola: Difference between revisions
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Created page with "{{Infobox Furniture | title = Kaboom Kola | image = Vending_Damage.png | link = Kaboom Kola | type = Vending Machine | family = Map Furniture (Interactive) | brand = Catastropop™ (Endtimes Bottling Co.) | product = Kaboom Kola™ (Spicy Cherry) | slogan = “Put more bang in your bite.” | distance = 16 units | prompt = Press [E] to upgrade damage for {cost} | interaction = Instant | cooldown..." |
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== Overview == | == Overview == | ||
'''Kaboom Kola''' is Catastropop’s Spicy Cherry energy soda, designed to | '''Kaboom Kola''' is Catastropop’s Spicy Cherry energy soda, designed to '''increase all weapon damage'''. Each purchase boosts the player’s '''Damage perk''' by +1, making every shot pack more punch regardless of the weapon. | ||
== Mechanics == | == Mechanics == | ||
* | * '''Interact range:''' 16 units. | ||
* | * '''Interaction:''' Instant; spawns a drink entity (currently using `sHandlingDrink`). | ||
* | * '''Scaling:''' Cost increases with each Damage perk level. | ||
* | * '''Audio:''' '''sndBuy''' on purchase, '''sndPowerDrink''' on drink. | ||
=== Cost === | === Cost === | ||
* | * '''Formula:''' `<code>cost = 1000 * (perks.damage + 1)</code>` | ||
* | * '''Rounding:''' `<code>cost = round(cost / 25) * 25</code>` | ||
=== Effect === | === Effect === | ||
* | * '''Per purchase:''' `perks.damage += 1` | ||
* | * '''Global buff:''' All weapons benefit from the increased damage perk. | ||
* | * '''Stacking:''' Linear — each point applies equally across all weapons. | ||
== Strategy == | == Strategy == | ||
* | * '''Core perk:''' Strong early investment; fewer bullets per kill = more points earned. | ||
* | * '''Synergy:''' Great alongside the [[Beastinator]], multiplying gains from weapon evolutions. | ||
* | * '''Scaling cost:''' Gets expensive fast, so balance it against survivability perks like health or speed. | ||
== Trivia == | == Trivia == | ||
* The internal sprite is currently called `sHandlingDrink`, since the damage and handling sprites were swapped in development. The team felt the art fit better the other way around, but the sprite names were never renamed. | * The internal sprite is currently called `sHandlingDrink`, since the damage and handling sprites were swapped in development. The team felt the art fit better the other way around, but the sprite names were never renamed. | ||
* “Kaboom Kola” beat out dev jokes like “Cherry Pain Punch” and “Overkill Orange.” | * “Kaboom Kola” beat out dev jokes like “Cherry Pain Punch” and “Overkill Orange.” | ||
Latest revision as of 09:11, 16 September 2025
- Kaboom Kola
- “Put more bang in your bite.”
Overview[edit]
Kaboom Kola is Catastropop’s Spicy Cherry energy soda, designed to increase all weapon damage. Each purchase boosts the player’s Damage perk by +1, making every shot pack more punch regardless of the weapon.
Mechanics[edit]
- Interact range: 16 units.
- Interaction: Instant; spawns a drink entity (currently using `sHandlingDrink`).
- Scaling: Cost increases with each Damage perk level.
- Audio: sndBuy on purchase, sndPowerDrink on drink.
Cost[edit]
- Formula: `
cost = 1000 * (perks.damage + 1)` - Rounding: `
cost = round(cost / 25) * 25`
Effect[edit]
- Per purchase: `perks.damage += 1`
- Global buff: All weapons benefit from the increased damage perk.
- Stacking: Linear — each point applies equally across all weapons.
Strategy[edit]
- Core perk: Strong early investment; fewer bullets per kill = more points earned.
- Synergy: Great alongside the Beastinator, multiplying gains from weapon evolutions.
- Scaling cost: Gets expensive fast, so balance it against survivability perks like health or speed.
Trivia[edit]
- The internal sprite is currently called `sHandlingDrink`, since the damage and handling sprites were swapped in development. The team felt the art fit better the other way around, but the sprite names were never renamed.
- “Kaboom Kola” beat out dev jokes like “Cherry Pain Punch” and “Overkill Orange.”
