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Steady Hands Sarsaparilla
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{{Infobox Furniture | title = Steady Hands Sarsaparilla | image = Vending_Handling.png | link = Steady Hands Sarsaparilla | type = Vending Machine | family = Map Furniture (Interactive) | brand = Catastropop™ (Endtimes Bottling Co.) | product = Steady Hands Sarsaparilla™ (Vanilla Smash) | slogan = “Because accuracy is sexy.” | distance = 16 units | prompt = Press [E] to upgrade handling for {cost} | interaction = Instant | cooldown = None | cost_formula = 1000 * (perks.handling + 1) | cost_round = round(cost / 25) * 25 (to nearest 25) | cost_scaling = Current Handling perk (same as uses) | effect = Increases the Handling perk by +1 (reduces recoil, spread/drift, and screen shake) | effect_expr = perks.handling += 1 | limits = No explicit max set (practically capped by cost curve) | stacking = Yes (linear perk increments) | sounds = sndBuy, sndPowerDrink | systems = Spawns drink entity (sDamageDrink); consumes Score | maps = All current maps | first = DEAD (v1.0) | notes = Applies globally to all weapons via the handling perk in firing math. }} [[Category:Map Furniture]] [[Category:Vending Machines]] ; Steady Hands Sarsaparilla : ''“Because accuracy is sexy.”'' == Overview == '''Steady Hands Sarsaparilla''' buffs your '''Handling''' perk, smoothing out weapon behaviour across the board. Each purchase adds '''+1 Handling''', which reduces recoil kick, tightens bullet drift/spread, and tones down camera shake — turning rowdy boomsticks into well-behaved lasers. == Mechanics == * '''Interact range:''' 16 units. * '''Interaction:''' Instant; spawns a drink entity and applies the perk immediately. * '''Scope:''' Handling perks affect '''all weapons''', including Beast variants. * '''Audio:''' '''sndBuy''' on purchase, '''sndPowerDrink''' on drink. === Cost === * '''Formula:''' `<code>cost = 1000 * (perks.handling + 1)</code>` * '''Rounding:''' `<code>cost = round(cost / 25) * 25</code>` → price is a multiple of '''25'''. * '''Scaling:''' Linear with your current Handling level — pricier the steadier you get. === Effect === * '''Per purchase:''' `perks.handling += 1` * '''In practice:''' Reduces weapon '''recoil''', narrows '''drift/spread''', and lowers '''camera shake''' via the game’s firing calculations. * '''Global:''' Benefits every gun you pick up afterward. == Strategy == * '''Tames heavy hitters:''' Makes high-recoil weapons (LMGs, battle rifles, hand cannons) far more viable, especially at range. * '''Point efficiency:''' Better accuracy = fewer wasted bullets → '''fewer shots per kill''' → '''higher point yield''' under your scoring rules. * '''Order of operations:''' A couple ranks of Handling before big Beast upgrades can multiply their value (all that new power stays on target). * '''Pair with:''' [[Kaboom Kola]] (damage) to convert steadiness into lethal TTKs; [[Fleet Feet Fizz]] (speed) for safer kiting while ADS. == Trivia == * The drink entity currently uses the sprite '''`sDamageDrink`''' — the handling and damage drink sprites were '''swapped in development''' because the art “fit better the other way around.” The internal names just never got renamed. * Early names on the whiteboard included “'''Grip Juice''',” “'''Laser Hands''',” and “'''Calm-A-Cola'''.” Steady Hands Sarsaparilla won for maximum yee-haw energy.
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