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Mystery Box

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{{#pageimage:MysteryBox.png}}
Mystery Box
Type Random Weapon Box
Family Map Furniture (Interactive)
Brand None (classified Doomsday Division issue)
Product Randomised weapon roll
Tagline “What’s in the box? Probably not Gwyneth Paltrow’s head.”
Interact range 16 units
On-screen promptPress [E] to open for {cost}
Interact time 2-stage (open, then collect)
Cooldown Box timer
Cost formula 500 * (uses+1)
Rounding None
Scaling vars Uses; Luck (reduces relocation risk, improves roll weighting)
Effect Random weapon from global pool, with weighting.
Effect expressionwep = weapons_pick_weighted_for_player()
Limits Can relocate randomly.
Stacks? N/A
Sounds sndBuy, sndMysteryBoxOpen, sndMysteryBoxClose, sndBoxReject
System hooks Interacts with Luck; global box relocation logic
Appears on All current maps
First appearanceDEAD (v1.0)
Notes Keeps track of recent awards to reduce duplicates.
Mystery Box
“Well, do ya, punk?”

Overview[edit]

The Mystery Box is a random weapon dispenser found on most maps. Players spend points to roll for a weapon, which may be common or rare. Unlike Wall Buys, the Mystery Box pool changes every time, making it a gamble that can swing an entire run.

Mechanics[edit]

  • Interact range: 16 units.
  • Cost: Starts at 500 points and increases by +500 for every use (shared across all boxes on the map).
  • Open state: Box animates open with sound effects, then waits for the player to press [E] again to collect the weapon.
  • Recent memory: Tracks the last 3 weapons given and avoids immediate duplicates.
  • Luck interaction:
 * Reduces the chance of the box relocating instead of giving a weapon.  
 * Increases weighting toward upgrades and avoids “bad” repeats.  
  • Relocation risk:
 * Base chance: 25% every time the box closes.  
 * Reduced by 2% per Luck point (min risk = 3%).  
 * If relocation triggers: the box slams shut, rejects the player with sndBoxReject, and another box spawns elsewhere.

Rewards[edit]

  • Any weapon in the current global pool can appear, excluding Beast-tier versions.
  • Weapon is given fully loaded:
 * `ammo = mag_cap`  
 * `ammo_stock = mag_cap * mags`  

Strategy[edit]

  • Early game: The cheapest way to roll for a strong gun quickly.
  • High risk / high reward: You may spend thousands chasing an upgrade if the box relocates.
  • Synergy: High Luck builds drastically improve reliability, making the box one of the strongest investments in the game.

Trivia[edit]

  • The Mystery Box is a shameless rip-off of Call Of Duty Zombies Mystery Weapon Box.
  • In test builds, the Mystery Box always gave a completely random weapon. This made the chances of early game energy weapons far too high.