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Fleet Feet Fizz

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Revision as of 08:33, 16 September 2025 by Luke (talk | contribs) (Created page with "{{Infobox Furniture | title = Fleet Feet Fizz | image = Vending_Speed.png | link = Fleet Feet Fizz | type = Vending Machine | family = Map Furniture (Interactive) | brand = Catastropop™ (Endtimes Bottling Co.) | product = Fleet Feet Fizz™ (Nitro Lime) | slogan = “Run like hell. Literally.” | distance = 16 units | prompt = Press [E] to upgrade speed for {cost} | interaction = Instant | co...")
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{{#pageimage:Vending_Speed.png}}
Fleet Feet Fizz
Type Vending Machine
Family Map Furniture (Interactive)
Brand Catastropop™ (Endtimes Bottling Co.)
Product Fleet Feet Fizz™ (Nitro Lime)
Tagline “Run like hell. Literally.”
Interact range 16 units
On-screen promptPress [E] to upgrade speed for {cost}
Interact time Instant
Cooldown None
Cost formula 1000 * (perks.speed + 1)
Rounding round(cost / 25) * 25 (to nearest 25)
Scaling vars Current Speed perk; uses (same as perks.speed)
Effect Increases the Speed perk by +1 (movement gains +0.1 px/frame per point)
Effect expressionperks.speed += 1 → movement += 0.1 px/frame per point
Limits Max 15 Speed perk (then shows “Out of Order”)
Stacks? Yes (up to 15 total)
Sounds sndBuy, sndPowerDrink
System hooks Spawns a drink entity (sSpeedDrink); consumes Score
Appears on All current maps
First appearanceDEAD (v1.0)
Notes Visual drink effect uses the sSpeedDrink sprite.
Fleet Feet Fizz
“Run like hell. Literally.”

Overview

Fleet Feet Fizz is Catastropop’s Nitro Lime formula that boosts your **Speed perk**. Each purchase adds **+1 Speed**, translating to a **+0.1 px/frame** increase in movement. It’s the simplest way to keep distance from the horde and reposition for headshots.

Mechanics

  • **Interact range:** 16 units.
  • **Interaction:** Instant; spawns a drink entity and applies the perk immediately.
  • **Cap:** At **15 Speed**, the machine is **Out of Order**.
  • **Audio:** **sndBuy** on purchase, **sndPowerDrink** on drink.

Cost

  • **Base formula:** `cost = 1000 * (perks.speed + 1)`
  • **Rounding:** `cost = round(cost / 25) * 25` → multiple of **25**.
  • **Scaling:** Gets pricier the faster you already are (cost scales with your current **perks.speed**).

Effect

  • **Per purchase:** `perks.speed += 1`
  • **Movement gain:** `+0.1 px/frame` per Speed point (linear).
  • **Total at cap (15):** `+1.5 px/frame` over base.

Strategy

  • **Headshot economy:** More speed = easier kiting and cleaner headshots, which means **fewer shots per kill** and **more points overall**.
  • **Diminishing returns (cost, not power):** The linear speed gain stays good; the **price** is what ramps hard — plan purchases around wave transitions.
  • **Pairs well with:** Serendipity Soda (safer box rolls when you can reposition) and Beastinator (kite while upgrading mid-round).

Trivia

  • Internal nickname was “Leg Day Lemonade” for about 15 minutes.
  • Speed cap of 15 was chosen to preserve map readability and enemy tracking.