Beastinator
Appearance
- Beastinator
- “Give us your gun, we’ll give you nightmares.”
Overview
The Beastinator is an upgrade station that transforms standard weapons into their far deadlier **Beast Mode** variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in DEAD has a unique Beast chain, usually three levels deep.
Mechanics
- **Interact range:** 16 units.
- **Prompt:** Press [E] to beast {weapon} for {cost}.
- **Interaction:** Instant — weapon is swapped out with effects and sounds.
- **Ammo refill:** Newly upgraded weapons always spawn with full magazines and reserve ammo.
- **Sound effects:**
* **sndBuy** (purchase confirm). * **sndBeastSound** (unique beastification audio cue).
Requirements
- The current weapon must have a defined `beast` field.
- The game references `global.beastWeapons` to select the next form.
- Each weapon can be upgraded multiple times (usually 3 levels).
Cost
- Pulls directly from the weapon’s own `beastCost`.
- Costs vary between guns, generally scaling with base power.
- Later Beast levels cost progressively more.
Strategy
- **Early upgrades:** Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game.
- **Big guns:** Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance.
- **Ammo refill bonus:** Timing upgrades mid-round effectively doubles as an emergency ammo top-up.
- **Synergy:** Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades.
Trivia
- The Beastinator is a shameless rip-off of the Call Of Duty Zombies Pack-A-Punch machine.
- The original internal name was just “Upgrade Machine,” but “Beastinator” sounded funny so the devs went with that.
- Its sound design layers distorted growls with arcade ticket dispenser SFX.
