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Beastinator

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Revision as of 14:55, 6 September 2025 by Luke (talk | contribs) (Created page with "{{Infobox Furniture | title = Beastinator | image = Beastinator.png | link = Beastinator | type = Weapon Upgrade Station | family = Map Furniture (Interactive) | brand = Division Armaments R&D | product = Beast Mode weapon upgrades | slogan = “Give us your gun, we’ll give you nightmares.” | distance = 16 units | prompt = Press [E] to beast {weapon} for {cost} | interaction = Instant (with s...")
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{{#pageimage:Beastinator.png}}
Beastinator
Type Weapon Upgrade Station
Family Map Furniture (Interactive)
Brand Division Armaments R&D
Product Beast Mode weapon upgrades
Tagline “Give us your gun, we’ll give you nightmares.”
Interact range 16 units
On-screen promptPress [E] to beast {weapon} for {cost}
Interact time Instant (with sound/visual effects)
Cooldown None
Cost formula weapon.beastCost
Rounding None
Scaling vars Depends on weapon and upgrade level
Effect Replaces current weapon with its Beast form.
Effect expressionoPlayer.weapon_active = beastWeapon
Limits Only works on weapons with defined Beast chains.
Stacks? Each weapon can be upgraded up to 3+ times.
Sounds sndBuy, sndBeastSound
System hooks Pulls from global.beastWeapons; consumes Score
Appears on All current maps
First appearanceDEAD (v1.0)
Notes Weapon ammo is automatically refilled after each upgrade.
Beastinator
“Give us your gun, we’ll give you nightmares.”

Overview

The Beastinator is an upgrade station that transforms standard weapons into their far deadlier **Beast Mode** variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in DEAD has a unique Beast chain, usually three levels deep.

Mechanics

  • **Interact range:** 16 units.
  • **Prompt:** Press [E] to beast {weapon} for {cost}.
  • **Interaction:** Instant — weapon is swapped out with effects and sounds.
  • **Ammo refill:** Newly upgraded weapons always spawn with full magazines and reserve ammo.
  • **Sound effects:**
 * **sndBuy** (purchase confirm).  
 * **sndBeastSound** (unique beastification audio cue).  

Requirements

  • The current weapon must have a defined `beast` field.
  • The game references `global.beastWeapons` to select the next form.
  • Each weapon can be upgraded multiple times (usually 3 levels).

Cost

  • Pulls directly from the weapon’s own `beastCost`.
  • Costs vary between guns, generally scaling with base power.
  • Later Beast levels cost progressively more.

Strategy

  • **Early upgrades:** Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game.
  • **Big guns:** Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance.
  • **Ammo refill bonus:** Timing upgrades mid-round effectively doubles as an emergency ammo top-up.
  • **Synergy:** Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades.

Trivia

  • The Beastinator is a shameless rip-off of the Call Of Duty Zombies Pack-A-Punch machine.
  • The original internal name was just “Upgrade Machine,” but “Beastinator” sounded funny so the devs went with that.
  • Its sound design layers distorted growls with arcade ticket dispenser SFX.