Serendipity Soda
Appearance
- Serendipity Soda
- “Where RNG means Really Nice Gifts.”
Overview
The Serendipity Soda machine dispenses Catastropop’s Clover Citrus, boosting the player’s **Luck stat** by +1 per purchase. Unlike health vending machines, Serendipity Soda has a hard cap of ten uses.
Mechanics
- **Interact range:** 16 units (proximity check).
- **Prompt:** Press [E] to get lucky for {cost}.
- **Interaction time:** Instant.
- **Effect:** Increases the player’s **Luck** by +1 per purchase.
- **Limit:** After 10 uses, the machine is disabled and shows Out of order.
- **Audio:** Plays **sndBuy** and **sndPowerDrink**.
Cost
- **Base formula:**
`cost = 500 * (luck * (uses + 1))`
- **Rounding:**
`cost = round(cost / 50) * 50` → always a multiple of 50.
- **Scaling:**
Cost increases with both the player’s **current Luck** and the number of times the machine has been used.
Strategy
- Early purchases are relatively cheap; later uses scale into thousands of points.
- Best bought before rolling the **Mystery Box**, since higher Luck reduces the risk of the box relocating and increases chance of upgrades.
- Complements the **Spare Ribs** machine — survivability + reliability combined.
- Hitting max Luck (+10) is a badge of honour in long runs.
Trivia
- Internally nicknamed the “Gacha Machine.”
- “Clover Citrus” was a joke flavour added after a late-night dev session and stuck.
