Patch-Up-Punch
Appearance
- Patch-Up Punch
- “Doctor’s orders: 250ml of stop-dying.”
Overview
The Patch-Up Punch is a Catastropop™ vending machine that instantly refills the player’s health to maximum. It’s the most reliable sustain tool in DEAD—quick to use, no cooldown, and always available unless you’re already at full health.
Mechanics
- **Interact range:** 16 units (player proximity check).
- **Prompt:** Press [E] to heal for {cost} (uses the configured action button).
- **Interaction time:** Instant.
- **Cooldown:** None.
- **Effect:** Sets the player’s **HP** to **Max HP** immediately.
- **Lockout:** When HP == Max HP, the machine won’t charge you and shows Health full.
- **Audio:** Plays **sndBuy** on purchase and **sndPowerDrink** on effect.
Cost
The price scales with missing health and the number of times you’ve used the machine:
- **Base formula:**
`cost = ((max_hp - hp) * 100) div 10 + (15 * uses)`
- **Rounding:**
`cost = round(cost / 15) * 15` → price is always a multiple of **15**.
- **Uses increment:** After a successful heal, `uses++`, increasing the surcharge for subsequent purchases.
Strategy
- **Value buy:** The machine is most cost-efficient when you’re missing a lot of HP (since cost scales with missing HP in fixed steps, the rounding often “compresses” large heals into similar price bands).
- **Between waves:** Heal just before the next spawn to keep pressure off your point economy mid-round.
- **Synergy:** Great alongside expensive Beast paths—convert points into survivability to protect your investment.
Trivia
- “Strawberry Hemogoblin” started as a throwaway flavour note in a test build and never left.
- Internally nicknamed the “Honest Heal” because it has no trick timers or DoT—just immediate full HP.
- The price rounding to 15s is a small nod to arcade token pricing.
