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Ammo Crate

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Revision as of 14:59, 6 September 2025 by Luke (talk | contribs) (Created page with "{{Infobox Furniture | title = Ammo Crate | image = AmmoCrate.png | link = Ammo Crate | type = Ammo Resupply | family = Map Furniture (Interactive) | brand = Division Logistics | product = Ammunition Refill | slogan = “Bullets don’t grow on trees. They grow in boxes.” | distance = 16 units | prompt = Press [E] to refill {weapon} ammo for {cost} | interaction = Instant | cooldown = None...")
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{{#pageimage:AmmoCrate.png}}
Ammo Crate
Type Ammo Resupply
Family Map Furniture (Interactive)
Brand Division Logistics
Product Ammunition Refill
Tagline “Bullets don’t grow on trees. They grow in boxes.”
Interact range 16 units
On-screen promptPress [E] to refill {weapon} ammo for {cost}
Interact time Instant
Cooldown None
Cost formula mag_cap * mags * dmg
Rounding round(cost / 50) * 50 (to nearest 50)
Scaling vars Weapon ammo size and damage
Effect Refills all magazines and reserves for active weapon.
Effect expressionammo = mag_cap; ammo_stock = mag_cap * (mags-1)
Limits Disabled when ammo is already full
Stacks? N/A
Sounds sndBuy
System hooks Reads active weapon stats; consumes Score
Appears on All current maps
First appearanceDEAD (v1.0)
Notes Costs scale significantly higher for high-damage or high-capacity weapons.
Ammo Crate
“Bullets don’t grow on trees. They grow in boxes.”

Overview

The Ammo Crate is a universal refill station that restores full ammunition to the player’s currently equipped weapon. Unlike vending machines, the Ammo Crate dynamically calculates its cost based on the weapon in hand, making it fair but sometimes very expensive.

Mechanics

  • **Interact range:** 16 units.
  • **Prompt:** Press [E] to refill {weapon} ammo for {cost}.
  • **Interaction:** Instant.
  • **Effect:** Sets the weapon’s current magazine to full, and restores reserve ammo to maximum.
  • **Limit:** Disabled if the weapon is already full.
  • **Audio:** Plays **sndBuy** on purchase.

Cost

  • **Formula:**
 `cost = mag_cap * mags * dmg`  
  • **Rounding:**
 `cost = round(cost / 50) * 50` → always a multiple of 50.  
  • **Scaling:**
 Weapons with high damage-per-shot or very large magazines can cost several thousand points to refill.

Strategy

  • **Emergency resupply:** Best used mid-round when ammo is depleted and switching weapons isn’t viable.
  • **Expensive guns:** Ray-class weapons or heavy LMGs have extreme refill costs — sometimes less efficient than swapping guns from the Mystery Box.
  • **Synergy:** Works well with the Beastinator — upgrade refills ammo for free, so weigh whether to upgrade instead of paying the crate.
  • **Efficiency tip:** Use your cheaper guns for crowd control and save expensive ammo refills for bosses.

Trivia

  • The crate’s sprite was used as the base for the Mystery Box