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Created page with "{{Infobox Furniture | title = Beastinator | image = Beastinator.png | link = Beastinator | type = Weapon Upgrade Station | family = Map Furniture (Interactive) | brand = Division Armaments R&D | product = Beast Mode weapon upgrades | slogan = “Give us your gun, we’ll give you nightmares.” | distance = 16 units | prompt = Press [E] to beast {weapon} for {cost} | interaction = Instant (with s..."
 
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== Overview ==
== Overview ==
The '''Beastinator''' is an upgrade station that transforms standard weapons into their far deadlier **Beast Mode** variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in '''DEAD''' has a unique Beast chain, usually three levels deep.
The '''Beastinator''' is an upgrade station that transforms standard weapons into their far deadlier '''Beast Mode''' variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in '''DEAD''' has a unique Beast chain, usually three levels deep.


== Mechanics ==
== Mechanics ==
* **Interact range:** 16 units.   
* '''Interact range:''' 16 units.   
* **Prompt:** ''Press [E] to beast {weapon} for {cost}''.   
* '''Prompt:''' ''Press [E] to beast {weapon} for {cost}''.   
* **Interaction:** Instant — weapon is swapped out with effects and sounds.   
* '''Interaction:''' Instant — weapon is swapped out with effects and sounds.   
* **Ammo refill:** Newly upgraded weapons always spawn with full magazines and reserve ammo.   
* '''Ammo refill:''' Newly upgraded weapons always spawn with full magazines and reserve ammo.   
* **Sound effects:**  
* '''Sound effects:'''  
   * **sndBuy** (purchase confirm).   
   * '''sndBuy''' (purchase confirm).   
   * **sndBeastSound** (unique beastification audio cue).   
   * '''sndBeastSound''' (unique beastification audio cue).   


=== Requirements ===
=== Requirements ===
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== Strategy ==
== Strategy ==
* **Early upgrades:** Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game.   
* '''Early upgrades:''' Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game.   
* **Big guns:** Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance.   
* '''Big guns:''' Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance.   
* **Ammo refill bonus:** Timing upgrades mid-round effectively doubles as an emergency ammo top-up.   
* '''Ammo refill bonus:''' Timing upgrades mid-round effectively doubles as an emergency ammo top-up.   
* **Synergy:** Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades.
* '''Synergy:''' Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades.


== Trivia ==
== Trivia ==

Latest revision as of 09:12, 16 September 2025


{{#pageimage:Beastinator.png}}
Beastinator
Type Weapon Upgrade Station
Family Map Furniture (Interactive)
Brand Division Armaments R&D
Product Beast Mode weapon upgrades
Tagline “Give us your gun, we’ll give you nightmares.”
Interact range 16 units
On-screen promptPress [E] to beast {weapon} for {cost}
Interact time Instant (with sound/visual effects)
Cooldown None
Cost formula weapon.beastCost
Rounding None
Scaling vars Depends on weapon and upgrade level
Effect Replaces current weapon with its Beast form.
Effect expressionoPlayer.weapon_active = beastWeapon
Limits Only works on weapons with defined Beast chains.
Stacks? Each weapon can be upgraded up to 3+ times.
Sounds sndBuy, sndBeastSound
System hooks Pulls from global.beastWeapons; consumes Score
Appears on All current maps
First appearanceDEAD (v1.0)
Notes Weapon ammo is automatically refilled after each upgrade.
Beastinator
“Give us your gun, we’ll give you nightmares.”

Overview[edit]

The Beastinator is an upgrade station that transforms standard weapons into their far deadlier Beast Mode variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in DEAD has a unique Beast chain, usually three levels deep.

Mechanics[edit]

  • Interact range: 16 units.
  • Prompt: Press [E] to beast {weapon} for {cost}.
  • Interaction: Instant — weapon is swapped out with effects and sounds.
  • Ammo refill: Newly upgraded weapons always spawn with full magazines and reserve ammo.
  • Sound effects:
 * sndBuy (purchase confirm).  
 * sndBeastSound (unique beastification audio cue).  

Requirements[edit]

  • The current weapon must have a defined `beast` field.
  • The game references `global.beastWeapons` to select the next form.
  • Each weapon can be upgraded multiple times (usually 3 levels).

Cost[edit]

  • Pulls directly from the weapon’s own `beastCost`.
  • Costs vary between guns, generally scaling with base power.
  • Later Beast levels cost progressively more.

Strategy[edit]

  • Early upgrades: Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game.
  • Big guns: Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance.
  • Ammo refill bonus: Timing upgrades mid-round effectively doubles as an emergency ammo top-up.
  • Synergy: Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades.

Trivia[edit]

  • The Beastinator is a shameless rip-off of the Call Of Duty Zombies Pack-A-Punch machine.
  • The original internal name was just “Upgrade Machine,” but “Beastinator” sounded funny so the devs went with that.
  • Its sound design layers distorted growls with arcade ticket dispenser SFX.