Beastinator: Difference between revisions
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Created page with "{{Infobox Furniture | title = Beastinator | image = Beastinator.png | link = Beastinator | type = Weapon Upgrade Station | family = Map Furniture (Interactive) | brand = Division Armaments R&D | product = Beast Mode weapon upgrades | slogan = “Give us your gun, we’ll give you nightmares.” | distance = 16 units | prompt = Press [E] to beast {weapon} for {cost} | interaction = Instant (with s..." |
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== Overview == | == Overview == | ||
The '''Beastinator''' is an upgrade station that transforms standard weapons into their far deadlier | The '''Beastinator''' is an upgrade station that transforms standard weapons into their far deadlier '''Beast Mode''' variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in '''DEAD''' has a unique Beast chain, usually three levels deep. | ||
== Mechanics == | == Mechanics == | ||
* | * '''Interact range:''' 16 units. | ||
* | * '''Prompt:''' ''Press [E] to beast {weapon} for {cost}''. | ||
* | * '''Interaction:''' Instant — weapon is swapped out with effects and sounds. | ||
* | * '''Ammo refill:''' Newly upgraded weapons always spawn with full magazines and reserve ammo. | ||
* | * '''Sound effects:''' | ||
* | * '''sndBuy''' (purchase confirm). | ||
* | * '''sndBeastSound''' (unique beastification audio cue). | ||
=== Requirements === | === Requirements === | ||
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== Strategy == | == Strategy == | ||
* | * '''Early upgrades:''' Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game. | ||
* | * '''Big guns:''' Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance. | ||
* | * '''Ammo refill bonus:''' Timing upgrades mid-round effectively doubles as an emergency ammo top-up. | ||
* | * '''Synergy:''' Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades. | ||
== Trivia == | == Trivia == | ||
Latest revision as of 09:12, 16 September 2025
- Beastinator
- “Give us your gun, we’ll give you nightmares.”
Overview[edit]
The Beastinator is an upgrade station that transforms standard weapons into their far deadlier Beast Mode variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in DEAD has a unique Beast chain, usually three levels deep.
Mechanics[edit]
- Interact range: 16 units.
- Prompt: Press [E] to beast {weapon} for {cost}.
- Interaction: Instant — weapon is swapped out with effects and sounds.
- Ammo refill: Newly upgraded weapons always spawn with full magazines and reserve ammo.
- Sound effects:
* sndBuy (purchase confirm). * sndBeastSound (unique beastification audio cue).
Requirements[edit]
- The current weapon must have a defined `beast` field.
- The game references `global.beastWeapons` to select the next form.
- Each weapon can be upgraded multiple times (usually 3 levels).
Cost[edit]
- Pulls directly from the weapon’s own `beastCost`.
- Costs vary between guns, generally scaling with base power.
- Later Beast levels cost progressively more.
Strategy[edit]
- Early upgrades: Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game.
- Big guns: Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance.
- Ammo refill bonus: Timing upgrades mid-round effectively doubles as an emergency ammo top-up.
- Synergy: Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades.
Trivia[edit]
- The Beastinator is a shameless rip-off of the Call Of Duty Zombies Pack-A-Punch machine.
- The original internal name was just “Upgrade Machine,” but “Beastinator” sounded funny so the devs went with that.
- Its sound design layers distorted growls with arcade ticket dispenser SFX.
