Serendipity Soda: Difference between revisions
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Created page with "{{Infobox Furniture | title = Serendipity Soda | image = LuckMachine.png | link = Serendipity Soda | type = Vending Machine | family = Map Furniture (Interactive) | brand = Catastropop™ (Endtimes Bottling Co.) | product = Serendipity Soda™ (Clover Citrus) | slogan = “Where RNG means Really Nice Gifts.” | distance = 16 units | prompt = Press [E] to get lucky for {cost} | interaction = Inst..." |
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== Overview == | == Overview == | ||
The '''Serendipity Soda''' machine dispenses Catastropop’s Clover Citrus, boosting the player’s | The '''Serendipity Soda''' machine dispenses Catastropop’s Clover Citrus, boosting the player’s '''Luck stat''' by +1 per purchase. Unlike health vending machines, Serendipity Soda has a hard cap of ten uses. | ||
== Mechanics == | == Mechanics == | ||
* | * '''Interact range:''' 16 units (proximity check). | ||
* | * '''Prompt:''' ''Press [E] to get lucky for {cost}''. | ||
* | * '''Interaction time:''' Instant. | ||
* | * '''Effect:''' Increases the player’s '''Luck''' by +1 per purchase. | ||
* | * '''Limit:''' After 10 uses, the machine is disabled and shows ''Out of order''. | ||
* | * '''Audio:''' Plays '''sndBuy''' and '''sndPowerDrink'''. | ||
=== Cost === | === Cost === | ||
* | * '''Base formula:''' | ||
`<code>cost = 500 * (luck * (uses + 1))</code>` | `<code>cost = 500 * (luck * (uses + 1))</code>` | ||
* | * '''Rounding:''' | ||
`<code>cost = round(cost / 50) * 50</code>` → always a multiple of 50. | `<code>cost = round(cost / 50) * 50</code>` → always a multiple of 50. | ||
* | * '''Scaling:''' | ||
Cost increases with both the player’s | Cost increases with both the player’s '''current Luck''' and the number of times the machine has been used. | ||
== Strategy == | == Strategy == | ||
* Early purchases are relatively cheap; later uses scale into thousands of points. | * Early purchases are relatively cheap; later uses scale into thousands of points. | ||
* Best bought before rolling the | * Best bought before rolling the '''Mystery Box''', since higher Luck reduces the risk of the box relocating and increases chance of upgrades. | ||
* Complements the | * Complements the '''Spare Ribs''' machine — survivability + reliability combined. | ||
* Hitting max Luck (+10) is a badge of honour in long runs. | * Hitting max Luck (+10) is a badge of honour in long runs. | ||
Latest revision as of 09:10, 16 September 2025
- Serendipity Soda
- “Where RNG means Really Nice Gifts.”
Overview[edit]
The Serendipity Soda machine dispenses Catastropop’s Clover Citrus, boosting the player’s Luck stat by +1 per purchase. Unlike health vending machines, Serendipity Soda has a hard cap of ten uses.
Mechanics[edit]
- Interact range: 16 units (proximity check).
- Prompt: Press [E] to get lucky for {cost}.
- Interaction time: Instant.
- Effect: Increases the player’s Luck by +1 per purchase.
- Limit: After 10 uses, the machine is disabled and shows Out of order.
- Audio: Plays sndBuy and sndPowerDrink.
Cost[edit]
- Base formula:
`cost = 500 * (luck * (uses + 1))`
- Rounding:
`cost = round(cost / 50) * 50` → always a multiple of 50.
- Scaling:
Cost increases with both the player’s current Luck and the number of times the machine has been used.
Strategy[edit]
- Early purchases are relatively cheap; later uses scale into thousands of points.
- Best bought before rolling the Mystery Box, since higher Luck reduces the risk of the box relocating and increases chance of upgrades.
- Complements the Spare Ribs machine — survivability + reliability combined.
- Hitting max Luck (+10) is a badge of honour in long runs.
Trivia[edit]
- Internally nicknamed the “Gacha Machine.”
- “Clover Citrus” was a joke flavour added after a late-night dev session and stuck.
