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Serendipity Soda
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{{Infobox Furniture | title = Serendipity Soda | image = LuckMachine.png | link = Serendipity Soda | type = Vending Machine | family = Map Furniture (Interactive) | brand = Catastropop™ (Endtimes Bottling Co.) | product = Serendipity Soda™ (Clover Citrus) | slogan = “Where RNG means Really Nice Gifts.” | distance = 16 units | prompt = Press [E] to get lucky for {cost} | interaction = Instant | cooldown = None | cost_formula = 500 * (luck * (uses+1)) | cost_round = round(cost / 50) * 50 (to nearest 50) | cost_scaling = Luck stat; uses | effect = Increases Luck by +1. | effect_expr = luck += 1 | limits = Max 10 uses (then machine shows “Out of order”) | sounds = sndBuy, sndPowerDrink | systems = Interacts with Mystery Box (reduces relocation risk, improves weighted rolls) | maps = All current maps | first = DEAD (v1.0) | notes = Becomes progressively more expensive as Luck and uses rise. }} [[Category:Map Furniture]] [[Category:Vending Machines]] ; Serendipity Soda : ''“Where RNG means Really Nice Gifts.”'' == Overview == The '''Serendipity Soda''' machine dispenses Catastropop’s Clover Citrus, boosting the player’s '''Luck stat''' by +1 per purchase. Unlike health vending machines, Serendipity Soda has a hard cap of ten uses. == Mechanics == * '''Interact range:''' 16 units (proximity check). * '''Prompt:''' ''Press [E] to get lucky for {cost}''. * '''Interaction time:''' Instant. * '''Effect:''' Increases the player’s '''Luck''' by +1 per purchase. * '''Limit:''' After 10 uses, the machine is disabled and shows ''Out of order''. * '''Audio:''' Plays '''sndBuy''' and '''sndPowerDrink'''. === Cost === * '''Base formula:''' `<code>cost = 500 * (luck * (uses + 1))</code>` * '''Rounding:''' `<code>cost = round(cost / 50) * 50</code>` → always a multiple of 50. * '''Scaling:''' Cost increases with both the player’s '''current Luck''' and the number of times the machine has been used. == Strategy == * Early purchases are relatively cheap; later uses scale into thousands of points. * Best bought before rolling the '''Mystery Box''', since higher Luck reduces the risk of the box relocating and increases chance of upgrades. * Complements the '''Spare Ribs''' machine — survivability + reliability combined. * Hitting max Luck (+10) is a badge of honour in long runs. == Trivia == * Internally nicknamed the “Gacha Machine.” * “Clover Citrus” was a joke flavour added after a late-night dev session and stuck.
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