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{{Infobox Furniture | title = Mystery Box | image = MysteryBox.png | link = Mystery Box | type = Random Weapon Box | family = Map Furniture (Interactive) | brand = None (classified Doomsday Division issue) | product = Randomised weapon roll | slogan = “What’s in the box? Probably not Gwyneth Paltrow’s head.” | distance = 16 units | prompt = Press [E] to open for {cost} | interaction = 2-stage (open, then collect) | cooldown = Box timer | cost_formula = 500 * (uses+1) | cost_round = None | cost_scaling = Uses; Luck (reduces relocation risk, improves roll weighting) | effect = Random weapon from global pool, with weighting. | effect_expr = wep = weapons_pick_weighted_for_player() | limits = Can relocate randomly. | stacking = N/A | sounds = sndBuy, sndMysteryBoxOpen, sndMysteryBoxClose, sndBoxReject | systems = Interacts with Luck; global box relocation logic | maps = All current maps | first = DEAD (v1.0) | notes = Keeps track of recent awards to reduce duplicates. }} [[Category:Map Furniture]] [[Category:Random Rolls]] ; Mystery Box : ''“Well, do ya, punk?”'' == Overview == The '''Mystery Box''' is a random weapon dispenser found on most maps. Players spend points to roll for a weapon, which may be common or rare. Unlike Wall Buys, the Mystery Box pool changes every time, making it a gamble that can swing an entire run. == Mechanics == * '''Interact range:''' 16 units. * '''Cost:''' Starts at 500 points and increases by +500 for every use (shared across all boxes on the map). * '''Open state:''' Box animates open with sound effects, then waits for the player to press [E] again to collect the weapon. * '''Recent memory:''' Tracks the last 3 weapons given and avoids immediate duplicates. * '''Luck interaction:''' * Reduces the chance of the box relocating instead of giving a weapon. * Increases weighting toward upgrades and avoids “bad” repeats. * '''Relocation risk:''' * Base chance: 25% every time the box closes. * Reduced by 2% per Luck point (min risk = 3%). * If relocation triggers: the box slams shut, rejects the player with '''sndBoxReject''', and another box spawns elsewhere. === Rewards === * Any weapon in the current global pool can appear, excluding Beast-tier versions. * Weapon is given fully loaded: * `ammo = mag_cap` * `ammo_stock = mag_cap * mags` == Strategy == * '''Early game:''' The cheapest way to roll for a strong gun quickly. * '''High risk / high reward:''' You may spend thousands chasing an upgrade if the box relocates. * '''Synergy:''' High Luck builds drastically improve reliability, making the box one of the strongest investments in the game. == Trivia == * The Mystery Box is a shameless rip-off of Call Of Duty Zombies Mystery Weapon Box. * In test builds, the Mystery Box always gave a completely random weapon. This made the chances of early game energy weapons far too high.
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