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{{Infobox Furniture | title = Beastinator | image = Beastinator.png | link = Beastinator | type = Weapon Upgrade Station | family = Map Furniture (Interactive) | brand = Division Armaments R&D | product = Beast Mode weapon upgrades | slogan = “Give us your gun, we’ll give you nightmares.” | distance = 16 units | prompt = Press [E] to beast {weapon} for {cost} | interaction = Instant (with sound/visual effects) | cooldown = None | cost_formula = weapon.beastCost | cost_round = None | cost_scaling = Depends on weapon and upgrade level | effect = Replaces current weapon with its Beast form. | effect_expr = oPlayer.weapon_active = beastWeapon | limits = Only works on weapons with defined Beast chains. | stacking = Each weapon can be upgraded up to 3+ times. | sounds = sndBuy, sndBeastSound | systems = Pulls from global.beastWeapons; consumes Score | maps = All current maps | first = DEAD (v1.0) | notes = Weapon ammo is automatically refilled after each upgrade. }} [[Category:Map Furniture]] [[Category:Weapon Upgrades]] ; Beastinator : ''“Give us your gun, we’ll give you nightmares.”'' == Overview == The '''Beastinator''' is an upgrade station that transforms standard weapons into their far deadlier '''Beast Mode''' variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in '''DEAD''' has a unique Beast chain, usually three levels deep. == Mechanics == * '''Interact range:''' 16 units. * '''Prompt:''' ''Press [E] to beast {weapon} for {cost}''. * '''Interaction:''' Instant — weapon is swapped out with effects and sounds. * '''Ammo refill:''' Newly upgraded weapons always spawn with full magazines and reserve ammo. * '''Sound effects:''' * '''sndBuy''' (purchase confirm). * '''sndBeastSound''' (unique beastification audio cue). === Requirements === * The current weapon must have a defined `beast` field. * The game references `global.beastWeapons` to select the next form. * Each weapon can be upgraded multiple times (usually 3 levels). === Cost === * Pulls directly from the weapon’s own `beastCost`. * Costs vary between guns, generally scaling with base power. * Later Beast levels cost progressively more. == Strategy == * '''Early upgrades:''' Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game. * '''Big guns:''' Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance. * '''Ammo refill bonus:''' Timing upgrades mid-round effectively doubles as an emergency ammo top-up. * '''Synergy:''' Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades. == Trivia == * The Beastinator is a shameless rip-off of the Call Of Duty Zombies Pack-A-Punch machine. * The original internal name was just “Upgrade Machine,” but “Beastinator” sounded funny so the devs went with that. * Its sound design layers distorted growls with arcade ticket dispenser SFX.
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