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== Mechanics == * '''Interact range:''' 16 units. * '''Cost:''' Starts at 500 points and increases by +500 for every use (shared across all boxes on the map). * '''Open state:''' Box animates open with sound effects, then waits for the player to press [E] again to collect the weapon. * '''Recent memory:''' Tracks the last 3 weapons given and avoids immediate duplicates. * '''Luck interaction:''' * Reduces the chance of the box relocating instead of giving a weapon. * Increases weighting toward upgrades and avoids βbadβ repeats. * '''Relocation risk:''' * Base chance: 25% every time the box closes. * Reduced by 2% per Luck point (min risk = 3%). * If relocation triggers: the box slams shut, rejects the player with '''sndBoxReject''', and another box spawns elsewhere. === Rewards === * Any weapon in the current global pool can appear, excluding Beast-tier versions. * Weapon is given fully loaded: * `ammo = mag_cap` * `ammo_stock = mag_cap * mags`
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