Serendipity Soda
Appearance
- Serendipity Soda
- “Where RNG means Really Nice Gifts.”
Overview[edit]
The Serendipity Soda machine dispenses Catastropop’s Clover Citrus, boosting the player’s Luck stat by +1 per purchase. Unlike health vending machines, Serendipity Soda has a hard cap of ten uses.
Mechanics[edit]
- Interact range: 16 units (proximity check).
- Prompt: Press [E] to get lucky for {cost}.
- Interaction time: Instant.
- Effect: Increases the player’s Luck by +1 per purchase.
- Limit: After 10 uses, the machine is disabled and shows Out of order.
- Audio: Plays sndBuy and sndPowerDrink.
Cost[edit]
- Base formula:
`cost = 500 * (luck * (uses + 1))`
- Rounding:
`cost = round(cost / 50) * 50` → always a multiple of 50.
- Scaling:
Cost increases with both the player’s current Luck and the number of times the machine has been used.
Strategy[edit]
- Early purchases are relatively cheap; later uses scale into thousands of points.
- Best bought before rolling the Mystery Box, since higher Luck reduces the risk of the box relocating and increases chance of upgrades.
- Complements the Spare Ribs machine — survivability + reliability combined.
- Hitting max Luck (+10) is a badge of honour in long runs.
Trivia[edit]
- Internally nicknamed the “Gacha Machine.”
- “Clover Citrus” was a joke flavour added after a late-night dev session and stuck.
