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	<id>https://dead-wiki.mytholite.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luke</id>
	<title>DEAD Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dead-wiki.mytholite.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luke"/>
	<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php/Special:Contributions/Luke"/>
	<updated>2026-05-12T07:23:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Vanessa&amp;diff=168</id>
		<title>Vanessa</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Vanessa&amp;diff=168"/>
		<updated>2025-09-16T09:14:31Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
 | title        = Vanessa&lt;br /&gt;
 | image        = Vanessa.png&lt;br /&gt;
 | link         = Vanessa&lt;br /&gt;
 | role         = Playable Operator&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | voice        = In progress&lt;br /&gt;
 | idle_sprite  = sVanessaIdle&lt;br /&gt;
 | run_sprite   = sVanessaRun&lt;br /&gt;
 | dash_sprite  = sVanessaRoll&lt;br /&gt;
 | start_taunt  = sndCraigStart1 (temporary)&lt;br /&gt;
 | hurt_sounds  = sndVanessaHurt1–2&lt;br /&gt;
 | max_speed    = 2.5&lt;br /&gt;
 | recoil_mod   = 1.2&lt;br /&gt;
 | icon_index   = 1&lt;br /&gt;
 | notes        = Fast but slightly less stable operator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Playable Operators]]&lt;br /&gt;
&lt;br /&gt;
; Vanessa&lt;br /&gt;
: &#039;&#039;“Speed kills, but recoil stings.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Vanessa is one of the two launch operators in &#039;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039;&#039;.  &lt;br /&gt;
She offers higher movement speed than Craig but suffers from greater recoil, rewarding aggressive and mobile playstyles.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Before the apocalypse, Vanessa was a courier cyclist in London, infamous for threading traffic at breakneck speeds. Friends called her “The Human Pigeon” for her ability to get anywhere, anytime, with a mix of parkour and pedal power. Off the job, she split her nights between underground raves and rooftop runs.  &lt;br /&gt;
&lt;br /&gt;
When Hell broke loose, Vanessa didn’t run away — she ran through it. Witnesses recall her vaulting over buses and dropkicking an undead straight into a dustbin. D.E.A.D. scouts saw her natural agility and fearlessness, and quickly recruited her for rapid-response operations.  &lt;br /&gt;
&lt;br /&gt;
Though recoil control isn’t her strong suit, Vanessa’s mobility and daring tactics make her a deadly operator in the right hands.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* &#039;&#039;&#039;Max Speed:&#039;&#039;&#039; 2.5  &lt;br /&gt;
* &#039;&#039;&#039;Recoil Mod:&#039;&#039;&#039; 1.2  &lt;br /&gt;
* &#039;&#039;&#039;Taunt Sounds:&#039;&#039;&#039; Currently placeholder (Craig’s lines reused)  &lt;br /&gt;
* &#039;&#039;&#039;Hurt Sounds:&#039;&#039;&#039; 2 unique sounds  &lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Best for aggressive players who favour speed and flanking. Vanessa excels at repositioning quickly, but her higher recoil demands precise control.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Still uses Craig’s voice lines as placeholders in early builds.  &lt;br /&gt;
* Early prototypes named her “Runner” and “Swift.”  &lt;br /&gt;
* Was inspired by real-life bike couriers.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Craig&amp;diff=167</id>
		<title>Craig</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Craig&amp;diff=167"/>
		<updated>2025-09-16T09:13:45Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
 | title        = Craig&lt;br /&gt;
 | image        = Craig.png&lt;br /&gt;
 | link         = Craig&lt;br /&gt;
 | role         = Playable Operator&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | voice        = In progress&lt;br /&gt;
 | idle_sprite  = sCraigIdle&lt;br /&gt;
 | run_sprite   = sCraigRun&lt;br /&gt;
 | dash_sprite  = sCraigRoll&lt;br /&gt;
 | start_taunt  = sndCraigStart1, sndCraigStart2&lt;br /&gt;
 | hurt_sounds  = sndCraigHurt1–5&lt;br /&gt;
 | max_speed    = 2&lt;br /&gt;
 | recoil_mod   = 1.0&lt;br /&gt;
 | icon_index   = 0&lt;br /&gt;
 | notes        = Balanced operator with a standard speed/recoil profile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Playable Operators]]&lt;br /&gt;
&lt;br /&gt;
; Craig&lt;br /&gt;
: &#039;&#039;“The everyman operator.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Craig is one of the two starting operators in &#039;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039;&#039;.  &lt;br /&gt;
He’s the balanced, all-rounder archetype, with average movement speed and recoil, making him an accessible pick for new players.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Before the apocalypse, Craig worked as a warehouse foreman in Manchester. Known more for forklift races and terrible pub jokes than military prowess, his “combat experience” was limited to paintball weekends with friends.  &lt;br /&gt;
&lt;br /&gt;
When the rift to Hell opened and undead poured into the streets, Craig turned his warehouse into an impromptu fortress — stacking palettes of canned beans and repurposing power tools into weapons. Locals dubbed it the “bean bunker,” and it soon became a rallying point for survivors.  &lt;br /&gt;
&lt;br /&gt;
D.E.A.D. operatives noticed Craig’s knack for keeping people alive despite his lack of finesse. Recruited for his grit and reliability, Craig now fights on the frontlines, armed with determination and the world’s worst sense of humour.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* &#039;&#039;&#039;Max Speed:&#039;&#039;&#039; 2  &lt;br /&gt;
* &#039;&#039;&#039;Recoil Mod:&#039;&#039;&#039; 1.0  &lt;br /&gt;
* &#039;&#039;&#039;Taunt Sounds:&#039;&#039;&#039; 2 unique lines at start of match  &lt;br /&gt;
* &#039;&#039;&#039;Hurt Sounds:&#039;&#039;&#039; 5 unique sounds  &lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Craig’s even recoil and moderate speed make him a safe, forgiving pick. He doesn’t excel in one area, but his consistency lets players focus on experimenting with weapons and furniture.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* First operator coded into the game.  &lt;br /&gt;
* Placeholder name during development was “Operator 0.”  &lt;br /&gt;
* His bean bunker is mentioned in several collectible lore notes.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Mystery_Box&amp;diff=166</id>
		<title>Mystery Box</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Mystery_Box&amp;diff=166"/>
		<updated>2025-09-16T09:13:21Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Mystery Box&lt;br /&gt;
 | image        = MysteryBox.png&lt;br /&gt;
 | link         = Mystery Box&lt;br /&gt;
 | type         = Random Weapon Box&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = None (classified Doomsday Division issue)&lt;br /&gt;
 | product      = Randomised weapon roll&lt;br /&gt;
 | slogan       = “What’s in the box? Probably not Gwyneth Paltrow’s head.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to open for {cost}&lt;br /&gt;
 | interaction  = 2-stage (open, then collect)&lt;br /&gt;
 | cooldown     = Box timer&lt;br /&gt;
 | cost_formula = 500 * (uses+1)&lt;br /&gt;
 | cost_round   = None&lt;br /&gt;
 | cost_scaling = Uses; Luck (reduces relocation risk, improves roll weighting)&lt;br /&gt;
 | effect       = Random weapon from global pool, with weighting.&lt;br /&gt;
 | effect_expr  = wep = weapons_pick_weighted_for_player()&lt;br /&gt;
 | limits       = Can relocate randomly.&lt;br /&gt;
 | stacking     = N/A&lt;br /&gt;
 | sounds       = sndBuy, sndMysteryBoxOpen, sndMysteryBoxClose, sndBoxReject&lt;br /&gt;
 | systems      = Interacts with Luck; global box relocation logic&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Keeps track of recent awards to reduce duplicates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Random Rolls]]&lt;br /&gt;
&lt;br /&gt;
; Mystery Box&lt;br /&gt;
: &#039;&#039;“Well, do ya, punk?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Mystery Box&#039;&#039;&#039; is a random weapon dispenser found on most maps. Players spend points to roll for a weapon, which may be common or rare. Unlike Wall Buys, the Mystery Box pool changes every time, making it a gamble that can swing an entire run.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units.  &lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; Starts at 500 points and increases by +500 for every use (shared across all boxes on the map).  &lt;br /&gt;
* &#039;&#039;&#039;Open state:&#039;&#039;&#039; Box animates open with sound effects, then waits for the player to press [E] again to collect the weapon.  &lt;br /&gt;
* &#039;&#039;&#039;Recent memory:&#039;&#039;&#039; Tracks the last 3 weapons given and avoids immediate duplicates.  &lt;br /&gt;
* &#039;&#039;&#039;Luck interaction:&#039;&#039;&#039;  &lt;br /&gt;
  * Reduces the chance of the box relocating instead of giving a weapon.  &lt;br /&gt;
  * Increases weighting toward upgrades and avoids “bad” repeats.  &lt;br /&gt;
* &#039;&#039;&#039;Relocation risk:&#039;&#039;&#039;  &lt;br /&gt;
  * Base chance: 25% every time the box closes.  &lt;br /&gt;
  * Reduced by 2% per Luck point (min risk = 3%).  &lt;br /&gt;
  * If relocation triggers: the box slams shut, rejects the player with &#039;&#039;&#039;sndBoxReject&#039;&#039;&#039;, and another box spawns elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* Any weapon in the current global pool can appear, excluding Beast-tier versions.  &lt;br /&gt;
* Weapon is given fully loaded:  &lt;br /&gt;
  * `ammo = mag_cap`  &lt;br /&gt;
  * `ammo_stock = mag_cap * mags`  &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* &#039;&#039;&#039;Early game:&#039;&#039;&#039; The cheapest way to roll for a strong gun quickly.  &lt;br /&gt;
* &#039;&#039;&#039;High risk / high reward:&#039;&#039;&#039; You may spend thousands chasing an upgrade if the box relocates.  &lt;br /&gt;
* &#039;&#039;&#039;Synergy:&#039;&#039;&#039; High Luck builds drastically improve reliability, making the box one of the strongest investments in the game.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Mystery Box is a shameless rip-off of Call Of Duty Zombies Mystery Weapon Box.&lt;br /&gt;
* In test builds, the Mystery Box always gave a completely random weapon. This made the chances of early game energy weapons far too high.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Beastinator&amp;diff=165</id>
		<title>Beastinator</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Beastinator&amp;diff=165"/>
		<updated>2025-09-16T09:12:50Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Beastinator&lt;br /&gt;
 | image        = Beastinator.png&lt;br /&gt;
 | link         = Beastinator&lt;br /&gt;
 | type         = Weapon Upgrade Station&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Division Armaments R&amp;amp;D&lt;br /&gt;
 | product      = Beast Mode weapon upgrades&lt;br /&gt;
 | slogan       = “Give us your gun, we’ll give you nightmares.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to beast {weapon} for {cost}&lt;br /&gt;
 | interaction  = Instant (with sound/visual effects)&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = weapon.beastCost&lt;br /&gt;
 | cost_round   = None&lt;br /&gt;
 | cost_scaling = Depends on weapon and upgrade level&lt;br /&gt;
 | effect       = Replaces current weapon with its Beast form.&lt;br /&gt;
 | effect_expr  = oPlayer.weapon_active = beastWeapon&lt;br /&gt;
 | limits       = Only works on weapons with defined Beast chains.&lt;br /&gt;
 | stacking     = Each weapon can be upgraded up to 3+ times.&lt;br /&gt;
 | sounds       = sndBuy, sndBeastSound&lt;br /&gt;
 | systems      = Pulls from global.beastWeapons; consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Weapon ammo is automatically refilled after each upgrade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Weapon Upgrades]]&lt;br /&gt;
&lt;br /&gt;
; Beastinator&lt;br /&gt;
: &#039;&#039;“Give us your gun, we’ll give you nightmares.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Beastinator&#039;&#039;&#039; is an upgrade station that transforms standard weapons into their far deadlier &#039;&#039;&#039;Beast Mode&#039;&#039;&#039; variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in &#039;&#039;&#039;DEAD&#039;&#039;&#039; has a unique Beast chain, usually three levels deep.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units.  &lt;br /&gt;
* &#039;&#039;&#039;Prompt:&#039;&#039;&#039; &#039;&#039;Press [E] to beast {weapon} for {cost}&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; Instant — weapon is swapped out with effects and sounds.  &lt;br /&gt;
* &#039;&#039;&#039;Ammo refill:&#039;&#039;&#039; Newly upgraded weapons always spawn with full magazines and reserve ammo.  &lt;br /&gt;
* &#039;&#039;&#039;Sound effects:&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;sndBuy&#039;&#039;&#039; (purchase confirm).  &lt;br /&gt;
  * &#039;&#039;&#039;sndBeastSound&#039;&#039;&#039; (unique beastification audio cue).  &lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
* The current weapon must have a defined `beast` field.  &lt;br /&gt;
* The game references `global.beastWeapons` to select the next form.  &lt;br /&gt;
* Each weapon can be upgraded multiple times (usually 3 levels).  &lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* Pulls directly from the weapon’s own `beastCost`.  &lt;br /&gt;
* Costs vary between guns, generally scaling with base power.  &lt;br /&gt;
* Later Beast levels cost progressively more.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* &#039;&#039;&#039;Early upgrades:&#039;&#039;&#039; Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game.  &lt;br /&gt;
* &#039;&#039;&#039;Big guns:&#039;&#039;&#039; Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance.  &lt;br /&gt;
* &#039;&#039;&#039;Ammo refill bonus:&#039;&#039;&#039; Timing upgrades mid-round effectively doubles as an emergency ammo top-up.  &lt;br /&gt;
* &#039;&#039;&#039;Synergy:&#039;&#039;&#039; Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Beastinator is a shameless rip-off of the Call Of Duty Zombies Pack-A-Punch machine.&lt;br /&gt;
* The original internal name was just “Upgrade Machine,” but “Beastinator” sounded funny so the devs went with that.  &lt;br /&gt;
* Its sound design layers distorted growls with arcade ticket dispenser SFX.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Ammo_Crate&amp;diff=164</id>
		<title>Ammo Crate</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Ammo_Crate&amp;diff=164"/>
		<updated>2025-09-16T09:12:31Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Ammo Crate&lt;br /&gt;
 | image        = AmmoCrate.png&lt;br /&gt;
 | link         = Ammo Crate&lt;br /&gt;
 | type         = Ammo Resupply&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Division Logistics&lt;br /&gt;
 | product      = Ammunition Refill&lt;br /&gt;
 | slogan       = “Bullets don’t grow on trees. They grow in boxes.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to refill {weapon} ammo for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = mag_cap * mags * dmg&lt;br /&gt;
 | cost_round   = round(cost / 50) * 50 (to nearest 50)&lt;br /&gt;
 | cost_scaling = Weapon ammo size and damage&lt;br /&gt;
 | effect       = Refills all magazines and reserves for active weapon.&lt;br /&gt;
 | effect_expr  = ammo = mag_cap; ammo_stock = mag_cap * (mags-1)&lt;br /&gt;
 | limits       = Disabled when ammo is already full&lt;br /&gt;
 | stacking     = N/A&lt;br /&gt;
 | sounds       = sndBuy&lt;br /&gt;
 | systems      = Reads active weapon stats; consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Costs scale significantly higher for high-damage or high-capacity weapons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
&lt;br /&gt;
; Ammo Crate&lt;br /&gt;
: &#039;&#039;“Bullets don’t grow on trees. They grow in boxes.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Ammo Crate&#039;&#039;&#039; is a universal refill station that restores full ammunition to the player’s currently equipped weapon. Unlike vending machines, the Ammo Crate dynamically calculates its cost based on the weapon in hand, making it fair but sometimes very expensive.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units.  &lt;br /&gt;
* &#039;&#039;&#039;Prompt:&#039;&#039;&#039; &#039;&#039;Press [E] to refill {weapon} ammo for {cost}&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; Instant.  &lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Sets the weapon’s current magazine to full, and restores reserve ammo to maximum.  &lt;br /&gt;
* &#039;&#039;&#039;Limit:&#039;&#039;&#039; Disabled if the weapon is already full.  &lt;br /&gt;
* &#039;&#039;&#039;Audio:&#039;&#039;&#039; Plays &#039;&#039;&#039;sndBuy&#039;&#039;&#039; on purchase.  &lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* &#039;&#039;&#039;Formula:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = mag_cap * mags * dmg&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* &#039;&#039;&#039;Rounding:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = round(cost / 50) * 50&amp;lt;/code&amp;gt;` → always a multiple of 50.  &lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039;  &lt;br /&gt;
  Weapons with high damage-per-shot or very large magazines can cost several thousand points to refill.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* &#039;&#039;&#039;Emergency resupply:&#039;&#039;&#039; Best used mid-round when ammo is depleted and switching weapons isn’t viable.  &lt;br /&gt;
* &#039;&#039;&#039;Expensive guns:&#039;&#039;&#039; Ray-class weapons or heavy LMGs have extreme refill costs — sometimes less efficient than swapping guns from the Mystery Box.  &lt;br /&gt;
* &#039;&#039;&#039;Synergy:&#039;&#039;&#039; Works well with the Beastinator — upgrade refills ammo for free, so weigh whether to upgrade instead of paying the crate.  &lt;br /&gt;
* &#039;&#039;&#039;Efficiency tip:&#039;&#039;&#039; Use your cheaper guns for crowd control and save expensive ammo refills for bosses.&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
* The crate’s sprite was used as the base for the [[Mystery Box]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Steady_Hands_Sarsaparilla&amp;diff=163</id>
		<title>Steady Hands Sarsaparilla</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Steady_Hands_Sarsaparilla&amp;diff=163"/>
		<updated>2025-09-16T09:12:05Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Steady Hands Sarsaparilla&lt;br /&gt;
 | image        = Vending_Handling.png&lt;br /&gt;
 | link         = Steady Hands Sarsaparilla&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Steady Hands Sarsaparilla™ (Vanilla Smash)&lt;br /&gt;
 | slogan       = “Because accuracy is sexy.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to upgrade handling for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = 1000 * (perks.handling + 1)&lt;br /&gt;
 | cost_round   = round(cost / 25) * 25 (to nearest 25)&lt;br /&gt;
 | cost_scaling = Current Handling perk (same as uses)&lt;br /&gt;
 | effect       = Increases the Handling perk by +1 (reduces recoil, spread/drift, and screen shake)&lt;br /&gt;
 | effect_expr  = perks.handling += 1&lt;br /&gt;
 | limits       = No explicit max set (practically capped by cost curve)&lt;br /&gt;
 | stacking     = Yes (linear perk increments)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Spawns drink entity (sDamageDrink); consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Applies globally to all weapons via the handling perk in firing math.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Steady Hands Sarsaparilla&lt;br /&gt;
: &#039;&#039;“Because accuracy is sexy.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Steady Hands Sarsaparilla&#039;&#039;&#039; buffs your &#039;&#039;&#039;Handling&#039;&#039;&#039; perk, smoothing out weapon behaviour across the board. Each purchase adds &#039;&#039;&#039;+1 Handling&#039;&#039;&#039;, which reduces recoil kick, tightens bullet drift/spread, and tones down camera shake — turning rowdy boomsticks into well-behaved lasers.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units.  &lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; Instant; spawns a drink entity and applies the perk immediately.  &lt;br /&gt;
* &#039;&#039;&#039;Scope:&#039;&#039;&#039; Handling perks affect &#039;&#039;&#039;all weapons&#039;&#039;&#039;, including Beast variants.  &lt;br /&gt;
* &#039;&#039;&#039;Audio:&#039;&#039;&#039; &#039;&#039;&#039;sndBuy&#039;&#039;&#039; on purchase, &#039;&#039;&#039;sndPowerDrink&#039;&#039;&#039; on drink.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* &#039;&#039;&#039;Formula:&#039;&#039;&#039; `&amp;lt;code&amp;gt;cost = 1000 * (perks.handling + 1)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* &#039;&#039;&#039;Rounding:&#039;&#039;&#039; `&amp;lt;code&amp;gt;cost = round(cost / 25) * 25&amp;lt;/code&amp;gt;` → price is a multiple of &#039;&#039;&#039;25&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; Linear with your current Handling level — pricier the steadier you get.&lt;br /&gt;
&lt;br /&gt;
=== Effect ===&lt;br /&gt;
* &#039;&#039;&#039;Per purchase:&#039;&#039;&#039; `perks.handling += 1`  &lt;br /&gt;
* &#039;&#039;&#039;In practice:&#039;&#039;&#039; Reduces weapon &#039;&#039;&#039;recoil&#039;&#039;&#039;, narrows &#039;&#039;&#039;drift/spread&#039;&#039;&#039;, and lowers &#039;&#039;&#039;camera shake&#039;&#039;&#039; via the game’s firing calculations.  &lt;br /&gt;
* &#039;&#039;&#039;Global:&#039;&#039;&#039; Benefits every gun you pick up afterward.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* &#039;&#039;&#039;Tames heavy hitters:&#039;&#039;&#039; Makes high-recoil weapons (LMGs, battle rifles, hand cannons) far more viable, especially at range.  &lt;br /&gt;
* &#039;&#039;&#039;Point efficiency:&#039;&#039;&#039; Better accuracy = fewer wasted bullets → &#039;&#039;&#039;fewer shots per kill&#039;&#039;&#039; → &#039;&#039;&#039;higher point yield&#039;&#039;&#039; under your scoring rules.  &lt;br /&gt;
* &#039;&#039;&#039;Order of operations:&#039;&#039;&#039; A couple ranks of Handling before big Beast upgrades can multiply their value (all that new power stays on target).  &lt;br /&gt;
* &#039;&#039;&#039;Pair with:&#039;&#039;&#039; [[Kaboom Kola]] (damage) to convert steadiness into lethal TTKs; [[Fleet Feet Fizz]] (speed) for safer kiting while ADS.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The drink entity currently uses the sprite &#039;&#039;&#039;`sDamageDrink`&#039;&#039;&#039; — the handling and damage drink sprites were &#039;&#039;&#039;swapped in development&#039;&#039;&#039; because the art “fit better the other way around.” The internal names just never got renamed.  &lt;br /&gt;
* Early names on the whiteboard included “&#039;&#039;&#039;Grip Juice&#039;&#039;&#039;,” “&#039;&#039;&#039;Laser Hands&#039;&#039;&#039;,” and “&#039;&#039;&#039;Calm-A-Cola&#039;&#039;&#039;.” Steady Hands Sarsaparilla won for maximum yee-haw energy.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Kaboom_Kola&amp;diff=162</id>
		<title>Kaboom Kola</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Kaboom_Kola&amp;diff=162"/>
		<updated>2025-09-16T09:11:41Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Kaboom Kola&lt;br /&gt;
 | image        = Vending_Damage.png&lt;br /&gt;
 | link         = Kaboom Kola&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Kaboom Kola™ (Spicy Cherry)&lt;br /&gt;
 | slogan       = “Put more bang in your bite.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to upgrade damage for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = 1000 * (perks.damage + 1)&lt;br /&gt;
 | cost_round   = round(cost / 25) * 25 (to nearest 25)&lt;br /&gt;
 | cost_scaling = Current Damage perk (same as uses)&lt;br /&gt;
 | effect       = Increases Damage perk by +1 (applies to all weapons)&lt;br /&gt;
 | effect_expr  = perks.damage += 1&lt;br /&gt;
 | limits       = No explicit max set (practically capped by cost curve)&lt;br /&gt;
 | stacking     = Yes (linear scaling)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Spawns drink entity (sHandlingDrink); consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Internal drink sprite currently uses sHandlingDrink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Kaboom Kola&lt;br /&gt;
: &#039;&#039;“Put more bang in your bite.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Kaboom Kola&#039;&#039;&#039; is Catastropop’s Spicy Cherry energy soda, designed to &#039;&#039;&#039;increase all weapon damage&#039;&#039;&#039;. Each purchase boosts the player’s &#039;&#039;&#039;Damage perk&#039;&#039;&#039; by +1, making every shot pack more punch regardless of the weapon.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units.  &lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; Instant; spawns a drink entity (currently using `sHandlingDrink`).  &lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; Cost increases with each Damage perk level.  &lt;br /&gt;
* &#039;&#039;&#039;Audio:&#039;&#039;&#039; &#039;&#039;&#039;sndBuy&#039;&#039;&#039; on purchase, &#039;&#039;&#039;sndPowerDrink&#039;&#039;&#039; on drink.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* &#039;&#039;&#039;Formula:&#039;&#039;&#039; `&amp;lt;code&amp;gt;cost = 1000 * (perks.damage + 1)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* &#039;&#039;&#039;Rounding:&#039;&#039;&#039; `&amp;lt;code&amp;gt;cost = round(cost / 25) * 25&amp;lt;/code&amp;gt;`  &lt;br /&gt;
&lt;br /&gt;
=== Effect ===&lt;br /&gt;
* &#039;&#039;&#039;Per purchase:&#039;&#039;&#039; `perks.damage += 1`  &lt;br /&gt;
* &#039;&#039;&#039;Global buff:&#039;&#039;&#039; All weapons benefit from the increased damage perk.  &lt;br /&gt;
* &#039;&#039;&#039;Stacking:&#039;&#039;&#039; Linear — each point applies equally across all weapons.  &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* &#039;&#039;&#039;Core perk:&#039;&#039;&#039; Strong early investment; fewer bullets per kill = more points earned.  &lt;br /&gt;
* &#039;&#039;&#039;Synergy:&#039;&#039;&#039; Great alongside the [[Beastinator]], multiplying gains from weapon evolutions.  &lt;br /&gt;
* &#039;&#039;&#039;Scaling cost:&#039;&#039;&#039; Gets expensive fast, so balance it against survivability perks like health or speed.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The internal sprite is currently called `sHandlingDrink`, since the damage and handling sprites were swapped in development. The team felt the art fit better the other way around, but the sprite names were never renamed.  &lt;br /&gt;
* “Kaboom Kola” beat out dev jokes like “Cherry Pain Punch” and “Overkill Orange.”&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Fleet_Feet_Fizz&amp;diff=161</id>
		<title>Fleet Feet Fizz</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Fleet_Feet_Fizz&amp;diff=161"/>
		<updated>2025-09-16T09:11:20Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Fleet Feet Fizz&lt;br /&gt;
 | image        = Vending_Speed.png&lt;br /&gt;
 | link         = Fleet Feet Fizz&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Fleet Feet Fizz™ (Nitro Lime)&lt;br /&gt;
 | slogan       = “Run like hell. Literally.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to upgrade speed for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = 1000 * (perks.speed + 1)&lt;br /&gt;
 | cost_round   = round(cost / 25) * 25 (to nearest 25)&lt;br /&gt;
 | cost_scaling = Current Speed perk; uses (same as perks.speed)&lt;br /&gt;
 | effect       = Increases the Speed perk by +1 (movement gains +0.1 px/frame per point)&lt;br /&gt;
 | effect_expr  = perks.speed += 1  →  movement += 0.1 px/frame per point&lt;br /&gt;
 | limits       = Max 15 Speed perk (then shows “Out of Order”)&lt;br /&gt;
 | stacking     = Yes (up to 15 total)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Spawns a drink entity (sSpeedDrink); consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Visual drink effect uses the sSpeedDrink sprite.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Fleet Feet Fizz&lt;br /&gt;
: &#039;&#039;“Run like hell. Literally.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Fleet Feet Fizz&#039;&#039;&#039; is Catastropop’s Nitro Lime formula that boosts your &#039;&#039;&#039;Speed perk&#039;&#039;&#039;. Each purchase adds &#039;&#039;&#039;+1 Speed&#039;&#039;&#039;, translating to a &#039;&#039;&#039;+0.1 px/frame&#039;&#039;&#039; increase in movement. It’s the simplest way to keep distance from the horde and reposition for headshots.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units.  &lt;br /&gt;
* &#039;&#039;&#039;Interaction:&#039;&#039;&#039; Instant; spawns a drink entity and applies the perk immediately.  &lt;br /&gt;
* &#039;&#039;&#039;Cap:&#039;&#039;&#039; At &#039;&#039;&#039;15 Speed&#039;&#039;&#039;, the machine is &#039;&#039;&#039;Out of Order&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Audio:&#039;&#039;&#039; &#039;&#039;&#039;sndBuy&#039;&#039;&#039; on purchase, &#039;&#039;&#039;sndPowerDrink&#039;&#039;&#039; on drink.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* &#039;&#039;&#039;Base formula:&#039;&#039;&#039; `&amp;lt;code&amp;gt;cost = 1000 * (perks.speed + 1)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* &#039;&#039;&#039;Rounding:&#039;&#039;&#039; `&amp;lt;code&amp;gt;cost = round(cost / 25) * 25&amp;lt;/code&amp;gt;` → multiple of &#039;&#039;&#039;25&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039; Gets pricier the faster you already are (cost scales with your current &#039;&#039;&#039;perks.speed&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Effect ===&lt;br /&gt;
* &#039;&#039;&#039;Per purchase:&#039;&#039;&#039; `perks.speed += 1`  &lt;br /&gt;
* &#039;&#039;&#039;Movement gain:&#039;&#039;&#039; `+0.1 px/frame` per Speed point (linear).  &lt;br /&gt;
* &#039;&#039;&#039;Total at cap (15):&#039;&#039;&#039; `+1.5 px/frame` over base.&lt;br /&gt;
&lt;br /&gt;
== Strategy == &lt;br /&gt;
* &#039;&#039;&#039;Headshot economy:&#039;&#039;&#039; More speed = easier kiting and cleaner headshots, which means &#039;&#039;&#039;fewer shots per kill&#039;&#039;&#039; and &#039;&#039;&#039;more points overall&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Diminishing returns (cost, not power):&#039;&#039;&#039; The linear speed gain stays good; the &#039;&#039;&#039;price&#039;&#039;&#039; is what ramps hard — plan purchases around wave transitions.  &lt;br /&gt;
* &#039;&#039;&#039;Pairs well with:&#039;&#039;&#039; [[Serendipity Soda]] (safer box rolls when you can reposition) and [[Beastinator]] (kite while upgrading mid-round).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Internal nickname was “Leg Day Lemonade” for about 15 minutes.   &lt;br /&gt;
* Speed cap of 15 was chosen to preserve map readability and enemy tracking.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Serendipity_Soda&amp;diff=160</id>
		<title>Serendipity Soda</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Serendipity_Soda&amp;diff=160"/>
		<updated>2025-09-16T09:10:56Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Serendipity Soda&lt;br /&gt;
 | image        = LuckMachine.png&lt;br /&gt;
 | link         = Serendipity Soda&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Serendipity Soda™ (Clover Citrus)&lt;br /&gt;
 | slogan       = “Where RNG means Really Nice Gifts.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to get lucky for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = 500 * (luck * (uses+1))&lt;br /&gt;
 | cost_round   = round(cost / 50) * 50 (to nearest 50)&lt;br /&gt;
 | cost_scaling = Luck stat; uses&lt;br /&gt;
 | effect       = Increases Luck by +1.&lt;br /&gt;
 | effect_expr  = luck += 1&lt;br /&gt;
 | limits       = Max 10 uses (then machine shows “Out of order”)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Interacts with Mystery Box (reduces relocation risk, improves weighted rolls)&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Becomes progressively more expensive as Luck and uses rise.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Serendipity Soda&lt;br /&gt;
: &#039;&#039;“Where RNG means Really Nice Gifts.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Serendipity Soda&#039;&#039;&#039; machine dispenses Catastropop’s Clover Citrus, boosting the player’s &#039;&#039;&#039;Luck stat&#039;&#039;&#039; by +1 per purchase. Unlike health vending machines, Serendipity Soda has a hard cap of ten uses.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units (proximity check).  &lt;br /&gt;
* &#039;&#039;&#039;Prompt:&#039;&#039;&#039; &#039;&#039;Press [E] to get lucky for {cost}&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Interaction time:&#039;&#039;&#039; Instant.  &lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the player’s &#039;&#039;&#039;Luck&#039;&#039;&#039; by +1 per purchase.  &lt;br /&gt;
* &#039;&#039;&#039;Limit:&#039;&#039;&#039; After 10 uses, the machine is disabled and shows &#039;&#039;Out of order&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Audio:&#039;&#039;&#039; Plays &#039;&#039;&#039;sndBuy&#039;&#039;&#039; and &#039;&#039;&#039;sndPowerDrink&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* &#039;&#039;&#039;Base formula:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = 500 * (luck * (uses + 1))&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* &#039;&#039;&#039;Rounding:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = round(cost / 50) * 50&amp;lt;/code&amp;gt;` → always a multiple of 50.  &lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039;  &lt;br /&gt;
  Cost increases with both the player’s &#039;&#039;&#039;current Luck&#039;&#039;&#039; and the number of times the machine has been used.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Early purchases are relatively cheap; later uses scale into thousands of points.  &lt;br /&gt;
* Best bought before rolling the &#039;&#039;&#039;Mystery Box&#039;&#039;&#039;, since higher Luck reduces the risk of the box relocating and increases chance of upgrades.  &lt;br /&gt;
* Complements the &#039;&#039;&#039;Spare Ribs&#039;&#039;&#039; machine — survivability + reliability combined.  &lt;br /&gt;
* Hitting max Luck (+10) is a badge of honour in long runs.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Internally nicknamed the “Gacha Machine.”   &lt;br /&gt;
* “Clover Citrus” was a joke flavour added after a late-night dev session and stuck.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Spare_Ribs&amp;diff=159</id>
		<title>Spare Ribs</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Spare_Ribs&amp;diff=159"/>
		<updated>2025-09-16T09:10:29Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Spare Ribs&lt;br /&gt;
 | image        = HealthUpgradeMachine.png&lt;br /&gt;
 | link         = Spare Ribs&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Spare Ribs™ (Bone Broth Cola)&lt;br /&gt;
 | slogan       = “Put more health in your health.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to upgrade max health for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = clamp(25 * (uses+1), 25, ∞)&lt;br /&gt;
 | cost_round   = round(cost / 25) * 25 (to nearest 25)&lt;br /&gt;
 | cost_scaling = Uses; Luck (affects amount gained)&lt;br /&gt;
 | effect       = Increases Max HP by a random amount; heals for the same.&lt;br /&gt;
 | effect_expr  = _amount = irandom(uses + luck); max_hp += _amount; hp += _amount&lt;br /&gt;
 | limits       = None (no explicit cap)&lt;br /&gt;
 | stacking     = Yes (each use increases Max HP further)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Consumes Score; references oPlayer.luck&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Higher Luck improves the expected HP gain per purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Spare Ribs&lt;br /&gt;
: &#039;&#039;“Put more health in your health.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Spare Ribs&#039;&#039;&#039; vending machine dispenses Catastropop’s Bone Broth Cola, granting the player a permanent increase to &#039;&#039;&#039;Max HP&#039;&#039;&#039; along with an immediate heal equal to the same amount. It’s the only vending machine that permanently upgrades your health pool.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units (proximity check).  &lt;br /&gt;
* &#039;&#039;&#039;Prompt:&#039;&#039;&#039; &#039;&#039;Press [E] to upgrade max health for {cost}&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Interaction time:&#039;&#039;&#039; Instant.  &lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Randomly increases both &#039;&#039;&#039;Max HP&#039;&#039;&#039; and &#039;&#039;&#039;current HP&#039;&#039;&#039; by the same amount.  &lt;br /&gt;
* &#039;&#039;&#039;Audio:&#039;&#039;&#039; Plays &#039;&#039;&#039;sndBuy&#039;&#039;&#039; and &#039;&#039;&#039;sndPowerDrink&#039;&#039;&#039; on purchase.  &lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* &#039;&#039;&#039;Base formula:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = clamp(25 * (uses + 1), 25, ∞)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* &#039;&#039;&#039;Rounding:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = round(cost / 25) * 25&amp;lt;/code&amp;gt;` → always a multiple of 25.  &lt;br /&gt;
* &#039;&#039;&#039;Scaling:&#039;&#039;&#039;  &lt;br /&gt;
  Cost grows linearly with the number of times the machine has been used.&lt;br /&gt;
&lt;br /&gt;
=== Health Gain ===&lt;br /&gt;
* &#039;&#039;&#039;Formula:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;_amount = irandom(uses + luck)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* The random gain increases with both &#039;&#039;&#039;uses&#039;&#039;&#039; (more upgrades bought = higher potential) and the player’s &#039;&#039;&#039;Luck&#039;&#039;&#039; stat.  &lt;br /&gt;
* Both &#039;&#039;&#039;Max HP&#039;&#039;&#039; and &#039;&#039;&#039;current HP&#039;&#039;&#039; increase by this rolled amount.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* A long-term investment — expensive in early rounds but snowballs with luck.  &lt;br /&gt;
* Players running high-luck builds can maximize value from Spare Ribs.  &lt;br /&gt;
* Useful before high-round runs or bosses, since permanent HP helps against attrition.  &lt;br /&gt;
* Unlike the healing machine, Spare Ribs retains value even if you’re already at full HP.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Internally nicknamed “The Meat Machine” during development.  &lt;br /&gt;
* The Bone Broth Cola gag was inspired by early dev discussions about “hipster apocalypse health drinks.”  &lt;br /&gt;
* One of the only machines whose benefit scales positively with repeated use rather than diminishing.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Patch-Up-Punch&amp;diff=158</id>
		<title>Patch-Up-Punch</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Patch-Up-Punch&amp;diff=158"/>
		<updated>2025-09-16T09:10:00Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Patch-Up Punch&lt;br /&gt;
 | image        = HealthMachine.png&lt;br /&gt;
 | link         = Patch-Up Punch&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Patch-Up Punch™ (Strawberry Hemogoblin)&lt;br /&gt;
 | slogan       = “Mends what the horde un-did.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to heal for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = ((max_hp - hp) * 100) div 10 + (15 * uses)&lt;br /&gt;
 | cost_round   = round(cost / 15) * 15 (to nearest 15)&lt;br /&gt;
 | cost_scaling = Missing HP; uses&lt;br /&gt;
 | effect       = Restores player HP to full.&lt;br /&gt;
 | effect_expr  = hp = max_hp&lt;br /&gt;
 | limits       = Disabled when at full health (shows “Health full”)&lt;br /&gt;
 | stacking     = N/A&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Consumes Score (points)&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Cost increases with both missing health and number of uses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Patch-Up Punch&lt;br /&gt;
: &#039;&#039;“Doctor’s orders: 250ml of stop-dying.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Patch-Up Punch&#039;&#039;&#039; is a Catastropop™ vending machine that instantly refills the player’s health to maximum. It’s the most reliable sustain tool in &#039;&#039;&#039;DEAD&#039;&#039;&#039;—quick to use, no cooldown, and always available unless you’re already at full health.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Interact range:&#039;&#039;&#039; 16 units (player proximity check).  &lt;br /&gt;
* &#039;&#039;&#039;Prompt:&#039;&#039;&#039; &#039;&#039;Press [E] to heal for {cost}&#039;&#039; (uses the configured action button).  &lt;br /&gt;
* &#039;&#039;&#039;Interaction time:&#039;&#039;&#039; Instant.  &lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; None.  &lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Sets the player’s &#039;&#039;&#039;HP&#039;&#039;&#039; to &#039;&#039;&#039;Max HP&#039;&#039;&#039; immediately.  &lt;br /&gt;
* &#039;&#039;&#039;Lockout:&#039;&#039;&#039; When HP == Max HP, the machine won’t charge you and shows &#039;&#039;Health full&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Audio:&#039;&#039;&#039; Plays &#039;&#039;&#039;sndBuy&#039;&#039;&#039; on purchase and &#039;&#039;&#039;sndPowerDrink&#039;&#039;&#039; on effect.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
The price scales with missing health and the number of times you’ve used the machine:&lt;br /&gt;
* &#039;&#039;&#039;Base formula:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = ((max_hp - hp) * 100) div 10 + (15 * uses)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* &#039;&#039;&#039;Rounding:&#039;&#039;&#039;  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = round(cost / 15) * 15&amp;lt;/code&amp;gt;` → price is always a multiple of &#039;&#039;&#039;15&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Uses increment:&#039;&#039;&#039; After a successful heal, `uses++`, increasing the surcharge for subsequent purchases.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* &#039;&#039;&#039;Value buy:&#039;&#039;&#039; The machine is most cost-efficient when you’re missing a lot of HP (since cost scales with missing HP in fixed steps, the rounding often “compresses” large heals into similar price bands).  &lt;br /&gt;
* &#039;&#039;&#039;Between waves:&#039;&#039;&#039; Heal just before the next spawn to keep pressure off your point economy mid-round.  &lt;br /&gt;
* &#039;&#039;&#039;Synergy:&#039;&#039;&#039; Great alongside expensive Beast paths—convert points into survivability to protect your investment.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* “Strawberry Hemogoblin” started as a throwaway flavour note in a test build and never left.  &lt;br /&gt;
* Internally nicknamed the “Honest Heal” because it has no trick timers or DoT—just immediate full HP.  &lt;br /&gt;
* The price rounding to 15s is a small nod to arcade token pricing.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=How_to_Play&amp;diff=157</id>
		<title>How to Play</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=How_to_Play&amp;diff=157"/>
		<updated>2025-09-16T09:09:05Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:How to Play}}&lt;br /&gt;
&lt;br /&gt;
[[File:TutorialPanel.png|600px|thumb|right|Basic controls]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039;&#039; is a fast-paced, wave-based survival shooter that blends the endless wave survival of &#039;&#039;Call of Duty: Zombies&#039;&#039; with the frantic bullet-hell chaos of &#039;&#039;Nuclear Throne&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
The objective is simple: **stay alive as long as possible** while managing points, upgrading weapons, and making tactical choices about which parts of the map to open.&lt;br /&gt;
&lt;br /&gt;
== The Gameplay Loop ==&lt;br /&gt;
# &#039;&#039;&#039;Spawn In&#039;&#039;&#039; – Each run begins with your chosen operator (e.g., [[Craig]] or [[Vanessa]]) armed with a starter pistol.  &lt;br /&gt;
# &#039;&#039;&#039;Earn Points&#039;&#039;&#039; – Defeat enemies to earn points.  &lt;br /&gt;
: The faster you kill, the more points you gain — landing headshots and using upgraded weapons maximises efficiency.  &lt;br /&gt;
# &#039;&#039;&#039;Spend Wisely&#039;&#039;&#039; – Use points at interactive [[Map Furniture]]:  &lt;br /&gt;
* [[Vending Machines]] – Heal, boost your max health, or improve luck.  &lt;br /&gt;
* [[Weapons]] – Found via [[Wall Buys]] or the [[Mystery Box]].  &lt;br /&gt;
* [[Beastinator]] – Upgrade your guns into absurd “Beast Mode” evolutions.  &lt;br /&gt;
* [[Ammo Crates]] – Restock before you run dry.  &lt;br /&gt;
* [[Obstacles]] – Unlock new map areas by paying to clear barriers.  &lt;br /&gt;
# &#039;&#039;&#039;Survive Waves&#039;&#039;&#039; – Each wave grows harder, throwing more and stronger enemies into the fray.  &lt;br /&gt;
# &#039;&#039;&#039;Repeat or Die Trying&#039;&#039;&#039; – The loop continues until you’re overwhelmed. The deeper you go, the faster and nastier it gets.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
* &#039;&#039;&#039;Efficiency = Points:&#039;&#039;&#039; Kill zombies in as few shots as possible. Long, drawn-out fights reduce point output, making upgrades and headshots essential.  &lt;br /&gt;
* &#039;&#039;&#039;Control the Map:&#039;&#039;&#039; Always keep an escape route and open new areas strategically.  &lt;br /&gt;
* &#039;&#039;&#039;Upgrade Early:&#039;&#039;&#039; Cheap Beast Mode evolutions can carry you several rounds further than stock weapons.  &lt;br /&gt;
* &#039;&#039;&#039;Use Luck to Your Advantage:&#039;&#039;&#039; [[Serendipity Soda]] reduces the risk of bad rolls from the [[Mystery Box]] and increases the potential power of health pickups.  &lt;br /&gt;
* &#039;&#039;&#039;Spend, Don’t Hoard:&#039;&#039;&#039; Dying with a fortune of unspent points is worse than surviving with none.  &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapons]]  &lt;br /&gt;
* [[Map Furniture]]  &lt;br /&gt;
* [[Characters]]  &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]  &lt;br /&gt;
[[Category:DEAD Wiki]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=156</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=156"/>
		<updated>2025-09-16T09:05:28Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|Main Page&lt;br /&gt;
** How to Play|How To Play&lt;br /&gt;
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** Category:Map Furniture|Map Furniture&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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** specialpages-url|Special Pages&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=155</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=155"/>
		<updated>2025-09-16T09:04:54Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
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** How To Play|How To Play&lt;br /&gt;
** Category:Weapons|Weapons&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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** randompage-url|Random Page&lt;br /&gt;
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		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=154</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=154"/>
		<updated>2025-09-16T09:04:37Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|Main Page&lt;br /&gt;
** dead:How To Play|How To Play&lt;br /&gt;
** Category:Weapons|Weapons&lt;br /&gt;
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** Category:Map Furniture|Map Furniture&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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** randompage-url|Random Page&lt;br /&gt;
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		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=153</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=153"/>
		<updated>2025-09-16T09:01:45Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
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** dead:How To Play|How To Play&lt;br /&gt;
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** dead:Map Furniture|Map Furniture&lt;br /&gt;
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		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Category:Vending_Machines&amp;diff=152</id>
		<title>Category:Vending Machines</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Category:Vending_Machines&amp;diff=152"/>
		<updated>2025-09-16T08:59:05Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;== Manufacturer == All perk vending machines are produced by the **Endtimes Bottling Company™**, a suspiciously chipper conglomerate that somehow survived the apocalypse intact. Their motto, &amp;#039;&amp;#039;“Refreshing the End of Days!”&amp;#039;&amp;#039;, can still be found painted in neon letters above abandoned factories and half-collapsed billboards.  Founded in the 1950s as a soft drink brand, Endtimes Bottling pivoted to “**combat-ready beverages**” after the first undead incursion. Ea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Manufacturer ==&lt;br /&gt;
All perk vending machines are produced by the **Endtimes Bottling Company™**, a suspiciously chipper conglomerate that somehow survived the apocalypse intact. Their motto, &#039;&#039;“Refreshing the End of Days!”&#039;&#039;, can still be found painted in neon letters above abandoned factories and half-collapsed billboards.&lt;br /&gt;
&lt;br /&gt;
Founded in the 1950s as a soft drink brand, Endtimes Bottling pivoted to “**combat-ready beverages**” after the first undead incursion. Each machine is a cross between an industrial soda fountain and a military field kit — dispensing sugary, glowing concoctions that double as biochemical enhancers.&lt;br /&gt;
&lt;br /&gt;
Known product lines include:&lt;br /&gt;
* &#039;&#039;&#039;Patch-Up-Punch&#039;&#039;&#039; – instant health refills.&lt;br /&gt;
* &#039;&#039;&#039;Spare Ribs&#039;&#039;&#039; – fortifies maximum HP.&lt;br /&gt;
* &#039;&#039;&#039;Serendipity Soda&#039;&#039;&#039; – boosts luck.&lt;br /&gt;
* &#039;&#039;&#039;Fleet Feet Fizz&#039;&#039;&#039; – speeds up movement.&lt;br /&gt;
* &#039;&#039;&#039;Kaboom Kola&#039;&#039;&#039; – enhances weapon damage.&lt;br /&gt;
* &#039;&#039;&#039;Steady Hands Sarsaparilla&#039;&#039;&#039; – tightens recoil and accuracy.&lt;br /&gt;
&lt;br /&gt;
== Vending Machines ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=HealthMachine.png|link=Patch-Up-Punch|name=Patch-Up-Punch}}&lt;br /&gt;
{{WeaponTile|image=HealthUpgradeMachine.png|link=Spare Ribs|name=Spare Ribs}}&lt;br /&gt;
{{WeaponTile|image=LuckMachine.png|link=Serendipity Soda|name=Serendipity Soda}}&lt;br /&gt;
{{WeaponTile|image=Vending_Speed.png|link=Fleet Feet Fizz|name=Fleet Feet Fizz}}&lt;br /&gt;
{{WeaponTile|image=Vending_Damage.png|link=Kaboom Kola|name=Kaboom Kola}}&lt;br /&gt;
{{WeaponTile|image=Vending_Handling.png|link=Steady Hands Sarsaparilla|name=Steady Hands Sarsaparilla}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Category:Map_Furniture&amp;diff=151</id>
		<title>Category:Map Furniture</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Category:Map_Furniture&amp;diff=151"/>
		<updated>2025-09-16T08:52:22Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Map Furniture&#039;&#039;&#039; refers to all interactive objects found across the maps in &#039;&#039;&#039;[[DEAD: Doomsday Emergency Action Division]]&#039;&#039;&#039;.  &lt;br /&gt;
These objects can be purchased, upgraded, or activated by the player to provide weapons, resources, or upgrades.  &lt;br /&gt;
They form the backbone of the game’s economy and survival mechanics.&lt;br /&gt;
&lt;br /&gt;
== Furniture Types ==&lt;br /&gt;
=== Vending Machines ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=HealthMachine.png|link=Patch-Up-Punch|name=Patch-Up-Punch}}&lt;br /&gt;
{{WeaponTile|image=HealthUpgradeMachine.png|link=Spare Ribs|name=Spare Ribs}}&lt;br /&gt;
{{WeaponTile|image=LuckMachine.png|link=Serendipity Soda|name=Serendipity Soda}}&lt;br /&gt;
{{WeaponTile|image=Vending_Speed.png|link=Fleet Feet Fizz|name=Fleet Feet Fizz}}&lt;br /&gt;
{{WeaponTile|image=Vending_Damage.png|link=Kaboom Kola|name=Kaboom Kola}}&lt;br /&gt;
{{WeaponTile|image=Vending_Handling.png|link=Steady Hands Sarsaparilla|name=Steady Hands Sarsaparilla}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=AmmoCrate.png|link=Ammo Crate|name=Ammo Crate}}&lt;br /&gt;
{{WeaponTile|image=Beastinator.png|link=Beastinator|name=Beastinator}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Random Rolls ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=MysteryBox.png|link=Mystery Box|name=Mystery Box}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DEAD Wiki]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Category:Map_Furniture&amp;diff=150</id>
		<title>Category:Map Furniture</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Category:Map_Furniture&amp;diff=150"/>
		<updated>2025-09-16T08:51:23Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Map Furniture&#039;&#039;&#039; refers to all interactive objects found across the maps in &#039;&#039;&#039;[[DEAD: Doomsday Emergency Action Division]]&#039;&#039;&#039;.  &lt;br /&gt;
These objects can be purchased, upgraded, or activated by the player to provide weapons, resources, or upgrades.  &lt;br /&gt;
They form the backbone of the game’s economy and survival mechanics.&lt;br /&gt;
&lt;br /&gt;
== Furniture Types ==&lt;br /&gt;
=== Vending Machines ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=HealthMachine.png|link=Patch-Up Punch|name=Patch-Up Punch}}&lt;br /&gt;
{{WeaponTile|image=HealthUpgradeMachine.png|link=Spare Ribs|name=Spare Ribs}}&lt;br /&gt;
{{WeaponTile|image=LuckMachine.png|link=Serendipity Soda|name=Serendipity Soda}}&lt;br /&gt;
{{WeaponTile|image=Vending_Speed.png|link=Fleet Feet Fizz|name=Fleet Feet Fizz}}&lt;br /&gt;
{{WeaponTile|image=Vending_Damage.png|link=Kaboom Kola|name=Kaboom Kola}}&lt;br /&gt;
{{WeaponTile|image=Vending_Handling.png|link=Steady Hands Sarsaparilla|name=Steady Hands Sarsaparilla}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=AmmoCrate.png|link=Ammo Crate|name=Ammo Crate}}&lt;br /&gt;
{{WeaponTile|image=Beastinator.png|link=Beastinator|name=Beastinator}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Random Rolls ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=MysteryBox.png|link=Mystery Box|name=Mystery Box}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DEAD Wiki]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Steady_Hands_Sarsaparilla&amp;diff=149</id>
		<title>Steady Hands Sarsaparilla</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Steady_Hands_Sarsaparilla&amp;diff=149"/>
		<updated>2025-09-16T08:47:45Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Steady Hands Sarsaparilla  | image        = Vending_Handling.png  | link         = Steady Hands Sarsaparilla  | type         = Vending Machine  | family       = Map Furniture (Interactive)  | brand        = Catastropop™ (Endtimes Bottling Co.)  | product      = Steady Hands Sarsaparilla™ (Vanilla Smash)  | slogan       = “Because accuracy is sexy.”  | distance     = 16 units  | prompt       = Press [E] to upgrade handling for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Steady Hands Sarsaparilla&lt;br /&gt;
 | image        = Vending_Handling.png&lt;br /&gt;
 | link         = Steady Hands Sarsaparilla&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Steady Hands Sarsaparilla™ (Vanilla Smash)&lt;br /&gt;
 | slogan       = “Because accuracy is sexy.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to upgrade handling for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = 1000 * (perks.handling + 1)&lt;br /&gt;
 | cost_round   = round(cost / 25) * 25 (to nearest 25)&lt;br /&gt;
 | cost_scaling = Current Handling perk (same as uses)&lt;br /&gt;
 | effect       = Increases the Handling perk by +1 (reduces recoil, spread/drift, and screen shake)&lt;br /&gt;
 | effect_expr  = perks.handling += 1&lt;br /&gt;
 | limits       = No explicit max set (practically capped by cost curve)&lt;br /&gt;
 | stacking     = Yes (linear perk increments)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Spawns drink entity (sDamageDrink); consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Applies globally to all weapons via the handling perk in firing math.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Steady Hands Sarsaparilla&lt;br /&gt;
: &#039;&#039;“Because accuracy is sexy.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Steady Hands Sarsaparilla&#039;&#039;&#039; buffs your **Handling** perk, smoothing out weapon behaviour across the board. Each purchase adds **+1 Handling**, which reduces recoil kick, tightens bullet drift/spread, and tones down camera shake — turning rowdy boomsticks into well-behaved lasers.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units.  &lt;br /&gt;
* **Interaction:** Instant; spawns a drink entity and applies the perk immediately.  &lt;br /&gt;
* **Scope:** Handling perks affect **all weapons**, including Beast variants.  &lt;br /&gt;
* **Audio:** **sndBuy** on purchase, **sndPowerDrink** on drink.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* **Formula:** `&amp;lt;code&amp;gt;cost = 1000 * (perks.handling + 1)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* **Rounding:** `&amp;lt;code&amp;gt;cost = round(cost / 25) * 25&amp;lt;/code&amp;gt;` → price is a multiple of **25**.  &lt;br /&gt;
* **Scaling:** Linear with your current Handling level — pricier the steadier you get.&lt;br /&gt;
&lt;br /&gt;
=== Effect ===&lt;br /&gt;
* **Per purchase:** `perks.handling += 1`  &lt;br /&gt;
* **In practice:** Reduces weapon **recoil**, narrows **drift/spread**, and lowers **camera shake** via the game’s firing calculations.  &lt;br /&gt;
* **Global:** Benefits every gun you pick up afterward.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* **Tames heavy hitters:** Makes high-recoil weapons (LMGs, battle rifles, hand cannons) far more viable, especially at range.  &lt;br /&gt;
* **Point efficiency:** Better accuracy = fewer wasted bullets → **fewer shots per kill** → **higher point yield** under your scoring rules.  &lt;br /&gt;
* **Order of operations:** A couple ranks of Handling before big Beast upgrades can multiply their value (all that new power stays on target).  &lt;br /&gt;
* **Pair with:** [[Kaboom Kola]] (damage) to convert steadiness into lethal TTKs; [[Fleet Feet Fizz]] (speed) for safer kiting while ADS.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The drink entity currently uses the sprite **`sDamageDrink`** — the handling and damage drink sprites were **swapped in development** because the art “fit better the other way around.” The internal names just never got renamed.  &lt;br /&gt;
* Early names on the whiteboard included “**Grip Juice**,” “**Laser Hands**,” and “**Calm-A-Cola**.” Steady Hands Sarsaparilla won for maximum yee-haw energy.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:Vending_Handling.png&amp;diff=148</id>
		<title>File:Vending Handling.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:Vending_Handling.png&amp;diff=148"/>
		<updated>2025-09-16T08:45:43Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Kaboom_Kola&amp;diff=147</id>
		<title>Kaboom Kola</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Kaboom_Kola&amp;diff=147"/>
		<updated>2025-09-16T08:42:47Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Kaboom Kola  | image        = Vending_Damage.png  | link         = Kaboom Kola  | type         = Vending Machine  | family       = Map Furniture (Interactive)  | brand        = Catastropop™ (Endtimes Bottling Co.)  | product      = Kaboom Kola™ (Spicy Cherry)  | slogan       = “Put more bang in your bite.”  | distance     = 16 units  | prompt       = Press [E] to upgrade damage for {cost}  | interaction  = Instant  | cooldown...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Kaboom Kola&lt;br /&gt;
 | image        = Vending_Damage.png&lt;br /&gt;
 | link         = Kaboom Kola&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Kaboom Kola™ (Spicy Cherry)&lt;br /&gt;
 | slogan       = “Put more bang in your bite.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to upgrade damage for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = 1000 * (perks.damage + 1)&lt;br /&gt;
 | cost_round   = round(cost / 25) * 25 (to nearest 25)&lt;br /&gt;
 | cost_scaling = Current Damage perk (same as uses)&lt;br /&gt;
 | effect       = Increases Damage perk by +1 (applies to all weapons)&lt;br /&gt;
 | effect_expr  = perks.damage += 1&lt;br /&gt;
 | limits       = No explicit max set (practically capped by cost curve)&lt;br /&gt;
 | stacking     = Yes (linear scaling)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Spawns drink entity (sHandlingDrink); consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Internal drink sprite currently uses sHandlingDrink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Kaboom Kola&lt;br /&gt;
: &#039;&#039;“Put more bang in your bite.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Kaboom Kola&#039;&#039;&#039; is Catastropop’s Spicy Cherry energy soda, designed to **increase all weapon damage**. Each purchase boosts the player’s **Damage perk** by +1, making every shot pack more punch regardless of the weapon.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units.  &lt;br /&gt;
* **Interaction:** Instant; spawns a drink entity (currently using `sHandlingDrink`).  &lt;br /&gt;
* **Scaling:** Cost increases with each Damage perk level.  &lt;br /&gt;
* **Audio:** **sndBuy** on purchase, **sndPowerDrink** on drink.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* **Formula:** `&amp;lt;code&amp;gt;cost = 1000 * (perks.damage + 1)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* **Rounding:** `&amp;lt;code&amp;gt;cost = round(cost / 25) * 25&amp;lt;/code&amp;gt;`  &lt;br /&gt;
&lt;br /&gt;
=== Effect ===&lt;br /&gt;
* **Per purchase:** `perks.damage += 1`  &lt;br /&gt;
* **Global buff:** All weapons benefit from the increased damage perk.  &lt;br /&gt;
* **Stacking:** Linear — each point applies equally across all weapons.  &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* **Core perk:** Strong early investment; fewer bullets per kill = more points earned.  &lt;br /&gt;
* **Synergy:** Great alongside the [[Beastinator]], multiplying gains from weapon evolutions.  &lt;br /&gt;
* **Scaling cost:** Gets expensive fast, so balance it against survivability perks like health or speed.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The internal sprite is currently called `sHandlingDrink`, since the damage and handling sprites were swapped in development. The team felt the art fit better the other way around, but the sprite names were never renamed.  &lt;br /&gt;
* “Kaboom Kola” beat out dev jokes like “Cherry Pain Punch” and “Overkill Orange.”&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:Vending_Damage.png&amp;diff=146</id>
		<title>File:Vending Damage.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:Vending_Damage.png&amp;diff=146"/>
		<updated>2025-09-16T08:42:12Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Fleet_Feet_Fizz&amp;diff=145</id>
		<title>Fleet Feet Fizz</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Fleet_Feet_Fizz&amp;diff=145"/>
		<updated>2025-09-16T08:33:57Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Fleet Feet Fizz  | image        = Vending_Speed.png  | link         = Fleet Feet Fizz  | type         = Vending Machine  | family       = Map Furniture (Interactive)  | brand        = Catastropop™ (Endtimes Bottling Co.)  | product      = Fleet Feet Fizz™ (Nitro Lime)  | slogan       = “Run like hell. Literally.”  | distance     = 16 units  | prompt       = Press [E] to upgrade speed for {cost}  | interaction  = Instant  | co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Fleet Feet Fizz&lt;br /&gt;
 | image        = Vending_Speed.png&lt;br /&gt;
 | link         = Fleet Feet Fizz&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Fleet Feet Fizz™ (Nitro Lime)&lt;br /&gt;
 | slogan       = “Run like hell. Literally.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to upgrade speed for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = 1000 * (perks.speed + 1)&lt;br /&gt;
 | cost_round   = round(cost / 25) * 25 (to nearest 25)&lt;br /&gt;
 | cost_scaling = Current Speed perk; uses (same as perks.speed)&lt;br /&gt;
 | effect       = Increases the Speed perk by +1 (movement gains +0.1 px/frame per point)&lt;br /&gt;
 | effect_expr  = perks.speed += 1  →  movement += 0.1 px/frame per point&lt;br /&gt;
 | limits       = Max 15 Speed perk (then shows “Out of Order”)&lt;br /&gt;
 | stacking     = Yes (up to 15 total)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Spawns a drink entity (sSpeedDrink); consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Visual drink effect uses the sSpeedDrink sprite.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Fleet Feet Fizz&lt;br /&gt;
: &#039;&#039;“Run like hell. Literally.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Fleet Feet Fizz&#039;&#039;&#039; is Catastropop’s Nitro Lime formula that boosts your **Speed perk**. Each purchase adds **+1 Speed**, translating to a **+0.1 px/frame** increase in movement. It’s the simplest way to keep distance from the horde and reposition for headshots.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units.  &lt;br /&gt;
* **Interaction:** Instant; spawns a drink entity and applies the perk immediately.  &lt;br /&gt;
* **Cap:** At **15 Speed**, the machine is **Out of Order**.  &lt;br /&gt;
* **Audio:** **sndBuy** on purchase, **sndPowerDrink** on drink.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* **Base formula:** `&amp;lt;code&amp;gt;cost = 1000 * (perks.speed + 1)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* **Rounding:** `&amp;lt;code&amp;gt;cost = round(cost / 25) * 25&amp;lt;/code&amp;gt;` → multiple of **25**.  &lt;br /&gt;
* **Scaling:** Gets pricier the faster you already are (cost scales with your current **perks.speed**).&lt;br /&gt;
&lt;br /&gt;
=== Effect ===&lt;br /&gt;
* **Per purchase:** `perks.speed += 1`  &lt;br /&gt;
* **Movement gain:** `+0.1 px/frame` per Speed point (linear).  &lt;br /&gt;
* **Total at cap (15):** `+1.5 px/frame` over base.&lt;br /&gt;
&lt;br /&gt;
== Strategy == &lt;br /&gt;
* **Headshot economy:** More speed = easier kiting and cleaner headshots, which means **fewer shots per kill** and **more points overall**.  &lt;br /&gt;
* **Diminishing returns (cost, not power):** The linear speed gain stays good; the **price** is what ramps hard — plan purchases around wave transitions.  &lt;br /&gt;
* **Pairs well with:** [[Serendipity Soda]] (safer box rolls when you can reposition) and [[Beastinator]] (kite while upgrading mid-round).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Internal nickname was “Leg Day Lemonade” for about 15 minutes.   &lt;br /&gt;
* Speed cap of 15 was chosen to preserve map readability and enemy tracking.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:Vending_Speed.png&amp;diff=144</id>
		<title>File:Vending Speed.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:Vending_Speed.png&amp;diff=144"/>
		<updated>2025-09-16T08:32:34Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=How_to_Play&amp;diff=143</id>
		<title>How to Play</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=How_to_Play&amp;diff=143"/>
		<updated>2025-09-07T10:13:37Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{DISPLAYTITLE:How to Play}}  Basic controls  == Overview == &amp;#039;&amp;#039;&amp;#039;DEAD: Doomsday Emergency Action Division&amp;#039;&amp;#039;&amp;#039; is a fast-paced, wave-based survival shooter that blends the endless wave survival of &amp;#039;&amp;#039;Call of Duty: Zombies&amp;#039;&amp;#039; with the frantic bullet-hell chaos of &amp;#039;&amp;#039;Nuclear Throne&amp;#039;&amp;#039;.    The objective is simple: **stay alive as long as possible** while managing points, upgrading weapons, and making tactical choices about which parts o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:How to Play}}&lt;br /&gt;
&lt;br /&gt;
[[File:TutorialPanel.png|600px|thumb|right|Basic controls]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039;&#039; is a fast-paced, wave-based survival shooter that blends the endless wave survival of &#039;&#039;Call of Duty: Zombies&#039;&#039; with the frantic bullet-hell chaos of &#039;&#039;Nuclear Throne&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
The objective is simple: **stay alive as long as possible** while managing points, upgrading weapons, and making tactical choices about which parts of the map to open.&lt;br /&gt;
&lt;br /&gt;
== The Gameplay Loop ==&lt;br /&gt;
# **Spawn In** – Each run begins with your chosen operator (e.g., [[Craig]] or [[Vanessa]]) armed with a starter pistol.  &lt;br /&gt;
# **Earn Points** – Defeat enemies to earn points.  &lt;br /&gt;
: The faster you kill, the more points you gain — landing headshots and using upgraded weapons maximises efficiency.  &lt;br /&gt;
# **Spend Wisely** – Use points at interactive [[Map Furniture]]:  &lt;br /&gt;
* [[Vending Machines]] – Heal, boost your max health, or improve luck.  &lt;br /&gt;
* [[Weapons]] – Found via [[Wall Buys]] or the [[Mystery Box]].  &lt;br /&gt;
* [[Beastinator]] – Upgrade your guns into absurd “Beast Mode” evolutions.  &lt;br /&gt;
* [[Ammo Crates]] – Restock before you run dry.  &lt;br /&gt;
* [[Obstacles]] – Unlock new map areas by paying to clear barriers.  &lt;br /&gt;
# **Survive Waves** – Each wave grows harder, throwing more and stronger enemies into the fray.  &lt;br /&gt;
# **Repeat or Die Trying** – The loop continues until you’re overwhelmed. The deeper you go, the faster and nastier it gets.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
* **Efficiency = Points:** Kill zombies in as few shots as possible. Long, drawn-out fights reduce point output, making upgrades and headshots essential.  &lt;br /&gt;
* **Control the Map:** Always keep an escape route and open new areas strategically.  &lt;br /&gt;
* **Upgrade Early:** Cheap Beast Mode evolutions can carry you several rounds further than stock weapons.  &lt;br /&gt;
* **Use Luck to Your Advantage:** [[Serendipity Soda]] reduces the risk of bad rolls from the [[Mystery Box]] and increases the potential power of health pickups.  &lt;br /&gt;
* **Spend, Don’t Hoard:** Dying with a fortune of unspent points is worse than surviving with none.  &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapons]]  &lt;br /&gt;
* [[Map Furniture]]  &lt;br /&gt;
* [[Characters]]  &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]  &lt;br /&gt;
[[Category:DEAD Wiki]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:TutorialPanel.png&amp;diff=142</id>
		<title>File:TutorialPanel.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:TutorialPanel.png&amp;diff=142"/>
		<updated>2025-09-07T10:04:30Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Main_Page&amp;diff=141</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Main_Page&amp;diff=141"/>
		<updated>2025-09-07T10:02:35Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;mainpage-hero&amp;quot; style=&amp;quot;width:100%; background:#0b0f14; color:#e6f1ff; border-radius:12px; padding:18px; margin-bottom:18px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:80px; text-align:center;&amp;quot; | [[File:DeadWikiLogo.png|70px|link=DEAD: Doomsday Emergency Action Division]]&lt;br /&gt;
| &#039;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039;&#039; — Official Wiki&lt;br /&gt;
: Welcome to the community hub for guns, gags, and glorious wave survival. Dive in below to learn the basics, plan your builds, and browse every weapon in the arsenal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
* [[How to Play]] – Core mechanics, movement, and scoring.&lt;br /&gt;
* [[Maps]] – Layouts, objectives, and secrets.&lt;br /&gt;
&lt;br /&gt;
== The Arsenal ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; [[Category:Weapons|All Weapons →]]&lt;br /&gt;
Browse the complete list (pistols, SMGs, ARs, rifles, LMGs, shotguns, launchers, crossbows, and energy weapons).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; Weapons&lt;br /&gt;
* [[:Category:Weapons|All Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; [[Category:Characters|All Characters →]]&lt;br /&gt;
Browse the complete list of characters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; Characters&lt;br /&gt;
* [[:Category:Characters|All Characters]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Furniture ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; [[Category:Map Furniture|All Map Furniture →]]&lt;br /&gt;
Browse the complete list of map furniture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; Characters&lt;br /&gt;
* [[:Category:Map Furniture|All Map Furniture]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Beginner’s Guide]] – Survive your first ten rounds.&lt;br /&gt;
* [[Weapon Upgrade Paths]] – Best bang-for-buck Beast chains.&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
* [[Patch Notes]] • [[Roadmap]] • [[FAQ]]&lt;br /&gt;
* [[Contributing]] – How to help improve the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039; © Mytholite Ltd.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Main_Page&amp;diff=140</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Main_Page&amp;diff=140"/>
		<updated>2025-09-06T15:23:12Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;mainpage-hero&amp;quot; style=&amp;quot;width:100%; background:#0b0f14; color:#e6f1ff; border-radius:12px; padding:18px; margin-bottom:18px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:80px; text-align:center;&amp;quot; | [[File:DeadWikiLogo.png|70px|link=DEAD: Doomsday Emergency Action Division]]&lt;br /&gt;
| &#039;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039;&#039; — Official Wiki&lt;br /&gt;
: Welcome to the community hub for guns, gags, and glorious wave survival. Dive in below to learn the basics, plan your builds, and browse every weapon in the arsenal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
* [[How to Play]] – Core mechanics, movement, scoring, revives, and the horde loop.&lt;br /&gt;
* [[Maps]] – Layouts, objectives, and secrets.&lt;br /&gt;
&lt;br /&gt;
== The Arsenal ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; [[Category:Weapons|All Weapons →]]&lt;br /&gt;
Browse the complete list (pistols, SMGs, ARs, rifles, LMGs, shotguns, launchers, crossbows, and energy weapons).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; Weapons&lt;br /&gt;
* [[:Category:Weapons|All Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; [[Category:Characters|All Characters →]]&lt;br /&gt;
Browse the complete list of characters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; Characters&lt;br /&gt;
* [[:Category:Characters|All Characters]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Furniture ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; [[Category:Map Furniture|All Map Furniture →]]&lt;br /&gt;
Browse the complete list of map furniture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-card&amp;quot;&amp;gt;&lt;br /&gt;
; Characters&lt;br /&gt;
* [[:Category:Map Furniture|All Map Furniture]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Beginner’s Guide]] – Survive your first ten rounds.&lt;br /&gt;
* [[Weapon Upgrade Paths]] – Best bang-for-buck Beast chains.&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
* [[Patch Notes]] • [[Roadmap]] • [[FAQ]]&lt;br /&gt;
* [[Contributing]] – How to help improve the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039; © Mytholite Ltd.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Map_Furniture&amp;diff=139</id>
		<title>Map Furniture</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Map_Furniture&amp;diff=139"/>
		<updated>2025-09-06T15:21:45Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Map Furniture&#039;&#039;&#039; refers to the interactive objects found in maps across &#039;&#039;&#039;[[DEAD: Doomsday Emergency Action Division]]&#039;&#039;&#039;.  &lt;br /&gt;
Players can spend points, gain upgrades, or interact with these pieces of furniture to survive against the undead.&lt;br /&gt;
&lt;br /&gt;
== Vending Machines ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=HealthMachine.png|link=Patch-Up Punch|name=Patch-Up Punch}}&lt;br /&gt;
{{WeaponTile|image=HealthUpgradeMachine.png|link=Spare Ribs|name=Spare Ribs}}&lt;br /&gt;
{{WeaponTile|image=LuckMachine.png|link=Serendipity Soda|name=Serendipity Soda}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=AmmoCrate.png|link=Ammo Crate|name=Ammo Crate}}&lt;br /&gt;
{{WeaponTile|image=Beastinator.png|link=Beastinator|name=Beastinator}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Random Rolls ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=MysteryBox.png|link=Mystery Box|name=Mystery Box}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Map_Furniture&amp;diff=138</id>
		<title>Map Furniture</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Map_Furniture&amp;diff=138"/>
		<updated>2025-09-06T15:21:27Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Map Furniture&amp;#039;&amp;#039;&amp;#039; refers to the interactive objects found in maps across &amp;#039;&amp;#039;&amp;#039;DEAD: Doomsday Emergency Action Division&amp;#039;&amp;#039;&amp;#039;.   Players can spend points, gain upgrades, or interact with these pieces of furniture to survive against the undead.  == Vending Machines == &amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt; {{WeaponTile|image=HealthMachine.png|link=Patch-Up Punch|name=Patch-Up Punch}} {{WeaponTile|image=HealthUpgradeMachine.png|link=Spare Ribs|name=Spare Ribs}} {{WeaponTile|image=LuckM...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Map Furniture&#039;&#039;&#039; refers to the interactive objects found in maps across &#039;&#039;&#039;[[DEAD: Doomsday Emergency Action Division]]&#039;&#039;&#039;.  &lt;br /&gt;
Players can spend points, gain upgrades, or interact with these pieces of furniture to survive against the undead.&lt;br /&gt;
&lt;br /&gt;
== Vending Machines ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=HealthMachine.png|link=Patch-Up Punch|name=Patch-Up Punch}}&lt;br /&gt;
{{WeaponTile|image=HealthUpgradeMachine.png|link=Spare Ribs|name=Spare Ribs}}&lt;br /&gt;
{{WeaponTile|image=LuckMachine.png|link=Serendipity Soda|name=Serendipity Soda}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=AmmoCrate.png|link=Ammo Crate|name=Ammo Crate}}&lt;br /&gt;
{{WeaponTile|image=Beastinator.png|link=Beastinator|name=Beastinator}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Random Rolls ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=MysteryBox.png|link=Mystery Box|name=Mystery Box}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DEAD Wiki]]&lt;br /&gt;
[[Category:Map Furniture]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Category:Characters&amp;diff=137</id>
		<title>Category:Characters</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Category:Characters&amp;diff=137"/>
		<updated>2025-09-06T15:17:52Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Characters&amp;#039;&amp;#039;&amp;#039; are the playable operators in &amp;#039;&amp;#039;&amp;#039;DEAD: Doomsday Emergency Action Division&amp;#039;&amp;#039;&amp;#039;.   Each operator comes with unique stats, personalities, and lore backstories that tie into the ongoing fight against the undead.    == Playable Operators == &amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt; {{WeaponTile|image=Craig.png|link=Craig|name=Craig}} {{WeaponTile|image=Vanessa.png|link=Vanessa|name=Vanessa}} &amp;lt;/div&amp;gt;  == See Also == * Weapons * Map Furniture  Category:DEAD Wiki...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Characters&#039;&#039;&#039; are the playable operators in &#039;&#039;&#039;[[DEAD: Doomsday Emergency Action Division]]&#039;&#039;&#039;.  &lt;br /&gt;
Each operator comes with unique stats, personalities, and lore backstories that tie into the ongoing fight against the undead.  &lt;br /&gt;
&lt;br /&gt;
== Playable Operators ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=Craig.png|link=Craig|name=Craig}}&lt;br /&gt;
{{WeaponTile|image=Vanessa.png|link=Vanessa|name=Vanessa}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Map Furniture]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DEAD Wiki]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Craig&amp;diff=136</id>
		<title>Craig</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Craig&amp;diff=136"/>
		<updated>2025-09-06T15:16:30Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Character  | title        = Craig  | image        = Craig.png  | link         = Craig  | role         = Playable Operator  | first        = DEAD (v1.0)  | voice        = In progress  | idle_sprite  = sCraigIdle  | run_sprite   = sCraigRun  | dash_sprite  = sCraigRoll  | start_taunt  = sndCraigStart1, sndCraigStart2  | hurt_sounds  = sndCraigHurt1–5  | max_speed    = 2  | recoil_mod   = 1.0  | icon_index   = 0  | notes        = Balanced operator with a standar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
 | title        = Craig&lt;br /&gt;
 | image        = Craig.png&lt;br /&gt;
 | link         = Craig&lt;br /&gt;
 | role         = Playable Operator&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | voice        = In progress&lt;br /&gt;
 | idle_sprite  = sCraigIdle&lt;br /&gt;
 | run_sprite   = sCraigRun&lt;br /&gt;
 | dash_sprite  = sCraigRoll&lt;br /&gt;
 | start_taunt  = sndCraigStart1, sndCraigStart2&lt;br /&gt;
 | hurt_sounds  = sndCraigHurt1–5&lt;br /&gt;
 | max_speed    = 2&lt;br /&gt;
 | recoil_mod   = 1.0&lt;br /&gt;
 | icon_index   = 0&lt;br /&gt;
 | notes        = Balanced operator with a standard speed/recoil profile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Playable Operators]]&lt;br /&gt;
&lt;br /&gt;
; Craig&lt;br /&gt;
: &#039;&#039;“The everyman operator.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Craig is one of the two starting operators in &#039;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039;&#039;.  &lt;br /&gt;
He’s the balanced, all-rounder archetype, with average movement speed and recoil, making him an accessible pick for new players.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Before the apocalypse, Craig worked as a warehouse foreman in Manchester. Known more for forklift races and terrible pub jokes than military prowess, his “combat experience” was limited to paintball weekends with friends.  &lt;br /&gt;
&lt;br /&gt;
When the rift to Hell opened and undead poured into the streets, Craig turned his warehouse into an impromptu fortress — stacking palettes of canned beans and repurposing power tools into weapons. Locals dubbed it the “bean bunker,” and it soon became a rallying point for survivors.  &lt;br /&gt;
&lt;br /&gt;
D.E.A.D. operatives noticed Craig’s knack for keeping people alive despite his lack of finesse. Recruited for his grit and reliability, Craig now fights on the frontlines, armed with determination and the world’s worst sense of humour.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* **Max Speed:** 2  &lt;br /&gt;
* **Recoil Mod:** 1.0  &lt;br /&gt;
* **Taunt Sounds:** 2 unique lines at start of match  &lt;br /&gt;
* **Hurt Sounds:** 5 unique sounds  &lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Craig’s even recoil and moderate speed make him a safe, forgiving pick. He doesn’t excel in one area, but his consistency lets players focus on experimenting with weapons and furniture.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* First operator coded into the game.  &lt;br /&gt;
* Placeholder name during development was “Operator 0.”  &lt;br /&gt;
* His bean bunker is mentioned in several collectible lore notes.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Vanessa&amp;diff=135</id>
		<title>Vanessa</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Vanessa&amp;diff=135"/>
		<updated>2025-09-06T15:16:25Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Character  | title        = Vanessa  | image        = Vanessa.png  | link         = Vanessa  | role         = Playable Operator  | first        = DEAD (v1.0)  | voice        = In progress  | idle_sprite  = sVanessaIdle  | run_sprite   = sVanessaRun  | dash_sprite  = sVanessaRoll  | start_taunt  = sndCraigStart1 (temporary)  | hurt_sounds  = sndVanessaHurt1–2  | max_speed    = 2.5  | recoil_mod   = 1.2  | icon_index   = 1  | notes        = Fast but slightly le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
 | title        = Vanessa&lt;br /&gt;
 | image        = Vanessa.png&lt;br /&gt;
 | link         = Vanessa&lt;br /&gt;
 | role         = Playable Operator&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | voice        = In progress&lt;br /&gt;
 | idle_sprite  = sVanessaIdle&lt;br /&gt;
 | run_sprite   = sVanessaRun&lt;br /&gt;
 | dash_sprite  = sVanessaRoll&lt;br /&gt;
 | start_taunt  = sndCraigStart1 (temporary)&lt;br /&gt;
 | hurt_sounds  = sndVanessaHurt1–2&lt;br /&gt;
 | max_speed    = 2.5&lt;br /&gt;
 | recoil_mod   = 1.2&lt;br /&gt;
 | icon_index   = 1&lt;br /&gt;
 | notes        = Fast but slightly less stable operator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Playable Operators]]&lt;br /&gt;
&lt;br /&gt;
; Vanessa&lt;br /&gt;
: &#039;&#039;“Speed kills, but recoil stings.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Vanessa is one of the two launch operators in &#039;&#039;&#039;DEAD: Doomsday Emergency Action Division&#039;&#039;&#039;.  &lt;br /&gt;
She offers higher movement speed than Craig but suffers from greater recoil, rewarding aggressive and mobile playstyles.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Before the apocalypse, Vanessa was a courier cyclist in London, infamous for threading traffic at breakneck speeds. Friends called her “The Human Pigeon” for her ability to get anywhere, anytime, with a mix of parkour and pedal power. Off the job, she split her nights between underground raves and rooftop runs.  &lt;br /&gt;
&lt;br /&gt;
When Hell broke loose, Vanessa didn’t run away — she ran through it. Witnesses recall her vaulting over buses and dropkicking an undead straight into a dustbin. D.E.A.D. scouts saw her natural agility and fearlessness, and quickly recruited her for rapid-response operations.  &lt;br /&gt;
&lt;br /&gt;
Though recoil control isn’t her strong suit, Vanessa’s mobility and daring tactics make her a deadly operator in the right hands.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* **Max Speed:** 2.5  &lt;br /&gt;
* **Recoil Mod:** 1.2  &lt;br /&gt;
* **Taunt Sounds:** Currently placeholder (Craig’s lines reused)  &lt;br /&gt;
* **Hurt Sounds:** 2 unique sounds  &lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Best for aggressive players who favour speed and flanking. Vanessa excels at repositioning quickly, but her higher recoil demands precise control.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Still uses Craig’s voice lines as placeholders in early builds.  &lt;br /&gt;
* Early prototypes named her “Runner” and “Swift.”  &lt;br /&gt;
* Was inspired by real-life bike couriers the dev team saw racing traffic in London.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:Vanessa.png&amp;diff=134</id>
		<title>File:Vanessa.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:Vanessa.png&amp;diff=134"/>
		<updated>2025-09-06T15:15:59Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:Craig.png&amp;diff=133</id>
		<title>File:Craig.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:Craig.png&amp;diff=133"/>
		<updated>2025-09-06T15:13:51Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Template:Infobox_Character&amp;diff=132</id>
		<title>Template:Infobox Character</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Template:Infobox_Character&amp;diff=132"/>
		<updated>2025-09-06T15:11:29Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;&amp;lt;!-- Character Infobox Template --&amp;gt; &amp;lt;table class=&amp;quot;infobox infobox-character&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;   &amp;lt;caption&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/caption&amp;gt;    &amp;lt;!-- IMAGE --&amp;gt;   {{#if: {{{image|}}}   | &amp;lt;tr&amp;gt;       &amp;lt;td colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-character-image&amp;quot; style=&amp;quot;text-align:center; padding:.4em .6em;&amp;quot;&amp;gt;         }}}       &amp;lt;/td&amp;gt;     &amp;lt;/tr&amp;gt;   }}    &amp;lt;!-- BASIC FIELDS --&amp;gt;   {{#if: {{{role|}}}        | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Role&amp;lt;/th&amp;gt;            &amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Character Infobox Template --&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox infobox-character&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;caption&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/caption&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- IMAGE --&amp;gt;&lt;br /&gt;
  {{#if: {{{image|}}}&lt;br /&gt;
  | &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-character-image&amp;quot; style=&amp;quot;text-align:center; padding:.4em .6em;&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:{{{image}}}|frameless|center|300px|link={{{link|}}}]]&lt;br /&gt;
      &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- BASIC FIELDS --&amp;gt;&lt;br /&gt;
  {{#if: {{{role|}}}        | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Role&amp;lt;/th&amp;gt;            &amp;lt;td&amp;gt;{{{role}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
  {{#if: {{{first|}}}       | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;First Appearance&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;{{{first}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
  {{#if: {{{voice|}}}       | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Voice Actor&amp;lt;/th&amp;gt;     &amp;lt;td&amp;gt;{{{voice}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- SPRITES --&amp;gt;&lt;br /&gt;
  {{#if: {{{idle_sprite|}}} | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Idle&amp;lt;/th&amp;gt;            &amp;lt;td&amp;gt;&amp;lt;code&amp;gt;{{{idle_sprite}}}&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
  {{#if: {{{run_sprite|}}}  | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Run&amp;lt;/th&amp;gt;             &amp;lt;td&amp;gt;&amp;lt;code&amp;gt;{{{run_sprite}}}&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
  {{#if: {{{dash_sprite|}}} | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Dash&amp;lt;/th&amp;gt;            &amp;lt;td&amp;gt;&amp;lt;code&amp;gt;{{{dash_sprite}}}&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- AUDIO --&amp;gt;&lt;br /&gt;
  {{#if: {{{start_taunt|}}} | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Start Taunt&amp;lt;/th&amp;gt;     &amp;lt;td&amp;gt;{{{start_taunt}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
  {{#if: {{{hurt_sounds|}}} | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Hurt Sounds&amp;lt;/th&amp;gt;     &amp;lt;td&amp;gt;{{{hurt_sounds}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- STATS --&amp;gt;&lt;br /&gt;
  {{#if: {{{max_speed|}}}&lt;br /&gt;
  | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Max Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;statline&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;statnum&amp;quot;&amp;gt;{{{max_speed}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
  {{#if: {{{recoil_mod|}}}&lt;br /&gt;
  | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Recoil Mod&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;statline&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;statnum&amp;quot;&amp;gt;{{{recoil_mod}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
  {{#if: {{{icon_index|}}}  | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Icon Index&amp;lt;/th&amp;gt;      &amp;lt;td&amp;gt;{{{icon_index}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- NOTES --&amp;gt;&lt;br /&gt;
  {{#if: {{{notes|}}}       | &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;           &amp;lt;td&amp;gt;{{{notes}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Category:Map_Furniture&amp;diff=131</id>
		<title>Category:Map Furniture</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Category:Map_Furniture&amp;diff=131"/>
		<updated>2025-09-06T15:02:08Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Map Furniture&amp;#039;&amp;#039;&amp;#039; refers to all interactive objects found across the maps in &amp;#039;&amp;#039;&amp;#039;DEAD: Doomsday Emergency Action Division&amp;#039;&amp;#039;&amp;#039;.   These objects can be purchased, upgraded, or activated by the player to provide weapons, resources, or upgrades.   They form the backbone of the game’s economy and survival mechanics.  == Furniture Types == === Vending Machines === &amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt; {{WeaponTile|image=HealthMachine.png|link=Patch-Up Punch|name=Patch-Up Punch}} {{W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Map Furniture&#039;&#039;&#039; refers to all interactive objects found across the maps in &#039;&#039;&#039;[[DEAD: Doomsday Emergency Action Division]]&#039;&#039;&#039;.  &lt;br /&gt;
These objects can be purchased, upgraded, or activated by the player to provide weapons, resources, or upgrades.  &lt;br /&gt;
They form the backbone of the game’s economy and survival mechanics.&lt;br /&gt;
&lt;br /&gt;
== Furniture Types ==&lt;br /&gt;
=== Vending Machines ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=HealthMachine.png|link=Patch-Up Punch|name=Patch-Up Punch}}&lt;br /&gt;
{{WeaponTile|image=HealthUpgradeMachine.png|link=Spare Ribs|name=Spare Ribs}}&lt;br /&gt;
{{WeaponTile|image=LuckMachine.png|link=Serendipity Soda|name=Serendipity Soda}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=AmmoCrate.png|link=Ammo Crate|name=Ammo Crate}}&lt;br /&gt;
{{WeaponTile|image=Beastinator.png|link=Beastinator|name=Beastinator}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Random Rolls ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;weapon-grid&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponTile|image=MysteryBox.png|link=Mystery Box|name=Mystery Box}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DEAD Wiki]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Ammo_Crate&amp;diff=130</id>
		<title>Ammo Crate</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Ammo_Crate&amp;diff=130"/>
		<updated>2025-09-06T14:59:35Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Ammo Crate  | image        = AmmoCrate.png  | link         = Ammo Crate  | type         = Ammo Resupply  | family       = Map Furniture (Interactive)  | brand        = Division Logistics  | product      = Ammunition Refill  | slogan       = “Bullets don’t grow on trees. They grow in boxes.”  | distance     = 16 units  | prompt       = Press [E] to refill {weapon} ammo for {cost}  | interaction  = Instant  | cooldown     = None...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Ammo Crate&lt;br /&gt;
 | image        = AmmoCrate.png&lt;br /&gt;
 | link         = Ammo Crate&lt;br /&gt;
 | type         = Ammo Resupply&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Division Logistics&lt;br /&gt;
 | product      = Ammunition Refill&lt;br /&gt;
 | slogan       = “Bullets don’t grow on trees. They grow in boxes.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to refill {weapon} ammo for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = mag_cap * mags * dmg&lt;br /&gt;
 | cost_round   = round(cost / 50) * 50 (to nearest 50)&lt;br /&gt;
 | cost_scaling = Weapon ammo size and damage&lt;br /&gt;
 | effect       = Refills all magazines and reserves for active weapon.&lt;br /&gt;
 | effect_expr  = ammo = mag_cap; ammo_stock = mag_cap * (mags-1)&lt;br /&gt;
 | limits       = Disabled when ammo is already full&lt;br /&gt;
 | stacking     = N/A&lt;br /&gt;
 | sounds       = sndBuy&lt;br /&gt;
 | systems      = Reads active weapon stats; consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Costs scale significantly higher for high-damage or high-capacity weapons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
&lt;br /&gt;
; Ammo Crate&lt;br /&gt;
: &#039;&#039;“Bullets don’t grow on trees. They grow in boxes.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Ammo Crate&#039;&#039;&#039; is a universal refill station that restores full ammunition to the player’s currently equipped weapon. Unlike vending machines, the Ammo Crate dynamically calculates its cost based on the weapon in hand, making it fair but sometimes very expensive.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units.  &lt;br /&gt;
* **Prompt:** &#039;&#039;Press [E] to refill {weapon} ammo for {cost}&#039;&#039;.  &lt;br /&gt;
* **Interaction:** Instant.  &lt;br /&gt;
* **Effect:** Sets the weapon’s current magazine to full, and restores reserve ammo to maximum.  &lt;br /&gt;
* **Limit:** Disabled if the weapon is already full.  &lt;br /&gt;
* **Audio:** Plays **sndBuy** on purchase.  &lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* **Formula:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = mag_cap * mags * dmg&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* **Rounding:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = round(cost / 50) * 50&amp;lt;/code&amp;gt;` → always a multiple of 50.  &lt;br /&gt;
* **Scaling:**  &lt;br /&gt;
  Weapons with high damage-per-shot or very large magazines can cost several thousand points to refill.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* **Emergency resupply:** Best used mid-round when ammo is depleted and switching weapons isn’t viable.  &lt;br /&gt;
* **Expensive guns:** Ray-class weapons or heavy LMGs have extreme refill costs — sometimes less efficient than swapping guns from the Mystery Box.  &lt;br /&gt;
* **Synergy:** Works well with the Beastinator — upgrade refills ammo for free, so weigh whether to upgrade instead of paying the crate.  &lt;br /&gt;
* **Efficiency tip:** Use your cheaper guns for crowd control and save expensive ammo refills for bosses.&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
* The crate’s sprite was used as the base for the [[Mystery Box]]&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:AmmoCrate.png&amp;diff=129</id>
		<title>File:AmmoCrate.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:AmmoCrate.png&amp;diff=129"/>
		<updated>2025-09-06T14:57:05Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Beastinator&amp;diff=128</id>
		<title>Beastinator</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Beastinator&amp;diff=128"/>
		<updated>2025-09-06T14:55:48Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Beastinator  | image        = Beastinator.png  | link         = Beastinator  | type         = Weapon Upgrade Station  | family       = Map Furniture (Interactive)  | brand        = Division Armaments R&amp;amp;D  | product      = Beast Mode weapon upgrades  | slogan       = “Give us your gun, we’ll give you nightmares.”  | distance     = 16 units  | prompt       = Press [E] to beast {weapon} for {cost}  | interaction  = Instant (with s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Beastinator&lt;br /&gt;
 | image        = Beastinator.png&lt;br /&gt;
 | link         = Beastinator&lt;br /&gt;
 | type         = Weapon Upgrade Station&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Division Armaments R&amp;amp;D&lt;br /&gt;
 | product      = Beast Mode weapon upgrades&lt;br /&gt;
 | slogan       = “Give us your gun, we’ll give you nightmares.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to beast {weapon} for {cost}&lt;br /&gt;
 | interaction  = Instant (with sound/visual effects)&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = weapon.beastCost&lt;br /&gt;
 | cost_round   = None&lt;br /&gt;
 | cost_scaling = Depends on weapon and upgrade level&lt;br /&gt;
 | effect       = Replaces current weapon with its Beast form.&lt;br /&gt;
 | effect_expr  = oPlayer.weapon_active = beastWeapon&lt;br /&gt;
 | limits       = Only works on weapons with defined Beast chains.&lt;br /&gt;
 | stacking     = Each weapon can be upgraded up to 3+ times.&lt;br /&gt;
 | sounds       = sndBuy, sndBeastSound&lt;br /&gt;
 | systems      = Pulls from global.beastWeapons; consumes Score&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Weapon ammo is automatically refilled after each upgrade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Weapon Upgrades]]&lt;br /&gt;
&lt;br /&gt;
; Beastinator&lt;br /&gt;
: &#039;&#039;“Give us your gun, we’ll give you nightmares.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Beastinator&#039;&#039;&#039; is an upgrade station that transforms standard weapons into their far deadlier **Beast Mode** variants. It’s basically a Pack-a-Punch machine from Call Of Duty Zombies but with more emphasis on humour and escalating absurdity. Every eligible weapon in &#039;&#039;&#039;DEAD&#039;&#039;&#039; has a unique Beast chain, usually three levels deep.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units.  &lt;br /&gt;
* **Prompt:** &#039;&#039;Press [E] to beast {weapon} for {cost}&#039;&#039;.  &lt;br /&gt;
* **Interaction:** Instant — weapon is swapped out with effects and sounds.  &lt;br /&gt;
* **Ammo refill:** Newly upgraded weapons always spawn with full magazines and reserve ammo.  &lt;br /&gt;
* **Sound effects:**  &lt;br /&gt;
  * **sndBuy** (purchase confirm).  &lt;br /&gt;
  * **sndBeastSound** (unique beastification audio cue).  &lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
* The current weapon must have a defined `beast` field.  &lt;br /&gt;
* The game references `global.beastWeapons` to select the next form.  &lt;br /&gt;
* Each weapon can be upgraded multiple times (usually 3 levels).  &lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* Pulls directly from the weapon’s own `beastCost`.  &lt;br /&gt;
* Costs vary between guns, generally scaling with base power.  &lt;br /&gt;
* Later Beast levels cost progressively more.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* **Early upgrades:** Cheap guns (like the PeaShooter or Pocket Popper) have bargain-priced Beast chains, making them surprisingly strong mid-game.  &lt;br /&gt;
* **Big guns:** Heavy weapons like the MG42 or Rayrifle have extremely expensive Beast paths, but they pay off with late-game dominance.  &lt;br /&gt;
* **Ammo refill bonus:** Timing upgrades mid-round effectively doubles as an emergency ammo top-up.  &lt;br /&gt;
* **Synergy:** Combine with vending machines (Spare Ribs, Serendipity Soda) for survivability while sinking points into upgrades.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Beastinator is a shameless rip-off of the Call Of Duty Zombies Pack-A-Punch machine.&lt;br /&gt;
* The original internal name was just “Upgrade Machine,” but “Beastinator” sounded funny so the devs went with that.  &lt;br /&gt;
* Its sound design layers distorted growls with arcade ticket dispenser SFX.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:Beastinator.png&amp;diff=127</id>
		<title>File:Beastinator.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:Beastinator.png&amp;diff=127"/>
		<updated>2025-09-06T14:52:34Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Mystery_Box&amp;diff=126</id>
		<title>Mystery Box</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Mystery_Box&amp;diff=126"/>
		<updated>2025-09-06T14:51:10Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Mystery Box  | image        = MysteryBox.png  | link         = Mystery Box  | type         = Random Weapon Box  | family       = Map Furniture (Interactive)  | brand        = None (classified Doomsday Division issue)  | product      = Randomised weapon roll  | slogan       = “What’s in the box? Probably not Gwyneth Paltrow’s head.”  | distance     = 16 units  | prompt       = Press [E] to open for {cost}  | interaction  = 2-s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Mystery Box&lt;br /&gt;
 | image        = MysteryBox.png&lt;br /&gt;
 | link         = Mystery Box&lt;br /&gt;
 | type         = Random Weapon Box&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = None (classified Doomsday Division issue)&lt;br /&gt;
 | product      = Randomised weapon roll&lt;br /&gt;
 | slogan       = “What’s in the box? Probably not Gwyneth Paltrow’s head.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to open for {cost}&lt;br /&gt;
 | interaction  = 2-stage (open, then collect)&lt;br /&gt;
 | cooldown     = Box timer&lt;br /&gt;
 | cost_formula = 500 * (uses+1)&lt;br /&gt;
 | cost_round   = None&lt;br /&gt;
 | cost_scaling = Uses; Luck (reduces relocation risk, improves roll weighting)&lt;br /&gt;
 | effect       = Random weapon from global pool, with weighting.&lt;br /&gt;
 | effect_expr  = wep = weapons_pick_weighted_for_player()&lt;br /&gt;
 | limits       = Can relocate randomly; up to 10 active locations&lt;br /&gt;
 | stacking     = N/A&lt;br /&gt;
 | sounds       = sndBuy, sndMysteryBoxOpen, sndMysteryBoxClose, sndBoxReject&lt;br /&gt;
 | systems      = Interacts with Luck; global box relocation logic&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Keeps track of recent awards to reduce duplicates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Random Rolls]]&lt;br /&gt;
&lt;br /&gt;
; Mystery Box&lt;br /&gt;
: &#039;&#039;“Well, do ya, punk?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Mystery Box&#039;&#039;&#039; is a random weapon dispenser found on most maps. Players spend points to roll for a weapon, which may be common or rare. Unlike Wall Buys, the Mystery Box pool changes every time, making it a gamble that can swing an entire run.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units.  &lt;br /&gt;
* **Cost:** Starts at 500 points and increases by +500 for every use (shared across all boxes on the map).  &lt;br /&gt;
* **Open state:** Box animates open with sound effects, then waits for the player to press [E] again to collect the weapon.  &lt;br /&gt;
* **Recent memory:** Tracks the last 3 weapons given and avoids immediate duplicates.  &lt;br /&gt;
* **Luck interaction:**  &lt;br /&gt;
  * Reduces the chance of the box relocating instead of giving a weapon.  &lt;br /&gt;
  * Increases weighting toward upgrades and avoids “bad” repeats.  &lt;br /&gt;
* **Relocation risk:**  &lt;br /&gt;
  * Base chance: 25% every time the box closes.  &lt;br /&gt;
  * Reduced by 2% per Luck point (min risk = 3%).  &lt;br /&gt;
  * If relocation triggers: the box slams shut, rejects the player with **sndBoxReject**, and another box spawns elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* Any weapon in the current global pool can appear, excluding Beast-tier versions.  &lt;br /&gt;
* Weapon is given fully loaded:  &lt;br /&gt;
  * `ammo = mag_cap`  &lt;br /&gt;
  * `ammo_stock = mag_cap * mags`  &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* **Early game:** The cheapest way to roll for a strong gun quickly.  &lt;br /&gt;
* **High risk / high reward:** You may spend thousands chasing an upgrade if the box relocates.  &lt;br /&gt;
* **Synergy:** High Luck builds drastically improve reliability, making the box one of the strongest investments in the game.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Mystery Box is a shameless rip-off of Call Of Duty Zombies Mystery Weapon Box.&lt;br /&gt;
* In test builds, the Mystery Box always gave a completely random weapon. This made the chances of early game energy weapons far too high.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:MysteryBox.png&amp;diff=125</id>
		<title>File:MysteryBox.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:MysteryBox.png&amp;diff=125"/>
		<updated>2025-09-06T14:44:57Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Serendipity_Soda&amp;diff=124</id>
		<title>Serendipity Soda</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Serendipity_Soda&amp;diff=124"/>
		<updated>2025-09-06T14:42:13Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Serendipity Soda  | image        = LuckMachine.png  | link         = Serendipity Soda  | type         = Vending Machine  | family       = Map Furniture (Interactive)  | brand        = Catastropop™ (Endtimes Bottling Co.)  | product      = Serendipity Soda™ (Clover Citrus)  | slogan       = “Where RNG means Really Nice Gifts.”  | distance     = 16 units  | prompt       = Press [E] to get lucky for {cost}  | interaction  = Inst...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Serendipity Soda&lt;br /&gt;
 | image        = LuckMachine.png&lt;br /&gt;
 | link         = Serendipity Soda&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Serendipity Soda™ (Clover Citrus)&lt;br /&gt;
 | slogan       = “Where RNG means Really Nice Gifts.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to get lucky for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = 500 * (luck * (uses+1))&lt;br /&gt;
 | cost_round   = round(cost / 50) * 50 (to nearest 50)&lt;br /&gt;
 | cost_scaling = Luck stat; uses&lt;br /&gt;
 | effect       = Increases Luck by +1.&lt;br /&gt;
 | effect_expr  = luck += 1&lt;br /&gt;
 | limits       = Max 10 uses (then machine shows “Out of order”)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Interacts with Mystery Box (reduces relocation risk, improves weighted rolls)&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Becomes progressively more expensive as Luck and uses rise.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Serendipity Soda&lt;br /&gt;
: &#039;&#039;“Where RNG means Really Nice Gifts.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Serendipity Soda&#039;&#039;&#039; machine dispenses Catastropop’s Clover Citrus, boosting the player’s **Luck stat** by +1 per purchase. Unlike health vending machines, Serendipity Soda has a hard cap of ten uses.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units (proximity check).  &lt;br /&gt;
* **Prompt:** &#039;&#039;Press [E] to get lucky for {cost}&#039;&#039;.  &lt;br /&gt;
* **Interaction time:** Instant.  &lt;br /&gt;
* **Effect:** Increases the player’s **Luck** by +1 per purchase.  &lt;br /&gt;
* **Limit:** After 10 uses, the machine is disabled and shows &#039;&#039;Out of order&#039;&#039;.  &lt;br /&gt;
* **Audio:** Plays **sndBuy** and **sndPowerDrink**.  &lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* **Base formula:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = 500 * (luck * (uses + 1))&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* **Rounding:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = round(cost / 50) * 50&amp;lt;/code&amp;gt;` → always a multiple of 50.  &lt;br /&gt;
* **Scaling:**  &lt;br /&gt;
  Cost increases with both the player’s **current Luck** and the number of times the machine has been used.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Early purchases are relatively cheap; later uses scale into thousands of points.  &lt;br /&gt;
* Best bought before rolling the **Mystery Box**, since higher Luck reduces the risk of the box relocating and increases chance of upgrades.  &lt;br /&gt;
* Complements the **Spare Ribs** machine — survivability + reliability combined.  &lt;br /&gt;
* Hitting max Luck (+10) is a badge of honour in long runs.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Internally nicknamed the “Gacha Machine.”   &lt;br /&gt;
* “Clover Citrus” was a joke flavour added after a late-night dev session and stuck.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:LuckMachine.png&amp;diff=123</id>
		<title>File:LuckMachine.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:LuckMachine.png&amp;diff=123"/>
		<updated>2025-09-06T14:39:38Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Spare_Ribs&amp;diff=122</id>
		<title>Spare Ribs</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Spare_Ribs&amp;diff=122"/>
		<updated>2025-09-06T14:39:11Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Spare Ribs  | image        = HealthUpgradeMachine.png  | link         = Spare Ribs  | type         = Vending Machine  | family       = Map Furniture (Interactive)  | brand        = Catastropop™ (Endtimes Bottling Co.)  | product      = Spare Ribs™ (Bone Broth Cola)  | slogan       = “Put more health in your health.”  | distance     = 16 units  | prompt       = Press [E] to upgrade max health for {cost}  | interaction  = Insta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Spare Ribs&lt;br /&gt;
 | image        = HealthUpgradeMachine.png&lt;br /&gt;
 | link         = Spare Ribs&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Spare Ribs™ (Bone Broth Cola)&lt;br /&gt;
 | slogan       = “Put more health in your health.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to upgrade max health for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = clamp(25 * (uses+1), 25, ∞)&lt;br /&gt;
 | cost_round   = round(cost / 25) * 25 (to nearest 25)&lt;br /&gt;
 | cost_scaling = Uses; Luck (affects amount gained)&lt;br /&gt;
 | effect       = Increases Max HP by a random amount; heals for the same.&lt;br /&gt;
 | effect_expr  = _amount = irandom(uses + luck); max_hp += _amount; hp += _amount&lt;br /&gt;
 | limits       = None (no explicit cap)&lt;br /&gt;
 | stacking     = Yes (each use increases Max HP further)&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Consumes Score; references oPlayer.luck&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Higher Luck improves the expected HP gain per purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Spare Ribs&lt;br /&gt;
: &#039;&#039;“Put more health in your health.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Spare Ribs&#039;&#039;&#039; vending machine dispenses Catastropop’s Bone Broth Cola, granting the player a permanent increase to **Max HP** along with an immediate heal equal to the same amount. It’s the only vending machine that permanently upgrades your health pool.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units (proximity check).  &lt;br /&gt;
* **Prompt:** &#039;&#039;Press [E] to upgrade max health for {cost}&#039;&#039;.  &lt;br /&gt;
* **Interaction time:** Instant.  &lt;br /&gt;
* **Effect:** Randomly increases both **Max HP** and **current HP** by the same amount.  &lt;br /&gt;
* **Audio:** Plays **sndBuy** and **sndPowerDrink** on purchase.  &lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
* **Base formula:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = clamp(25 * (uses + 1), 25, ∞)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* **Rounding:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = round(cost / 25) * 25&amp;lt;/code&amp;gt;` → always a multiple of 25.  &lt;br /&gt;
* **Scaling:**  &lt;br /&gt;
  Cost grows linearly with the number of times the machine has been used.&lt;br /&gt;
&lt;br /&gt;
=== Health Gain ===&lt;br /&gt;
* **Formula:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;_amount = irandom(uses + luck)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* The random gain increases with both **uses** (more upgrades bought = higher potential) and the player’s **Luck** stat.  &lt;br /&gt;
* Both **Max HP** and **current HP** increase by this rolled amount.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* A long-term investment — expensive in early rounds but snowballs with luck.  &lt;br /&gt;
* Players running high-luck builds can maximize value from Spare Ribs.  &lt;br /&gt;
* Useful before high-round runs or bosses, since permanent HP helps against attrition.  &lt;br /&gt;
* Unlike the healing machine, Spare Ribs retains value even if you’re already at full HP.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Internally nicknamed “The Meat Machine” during development.  &lt;br /&gt;
* The Bone Broth Cola gag was inspired by early dev discussions about “hipster apocalypse health drinks.”  &lt;br /&gt;
* One of the only machines whose benefit scales positively with repeated use rather than diminishing.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:HealthUpgradeMachine.png&amp;diff=121</id>
		<title>File:HealthUpgradeMachine.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:HealthUpgradeMachine.png&amp;diff=121"/>
		<updated>2025-09-06T14:36:56Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=Patch-Up-Punch&amp;diff=120</id>
		<title>Patch-Up-Punch</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=Patch-Up-Punch&amp;diff=120"/>
		<updated>2025-09-06T14:36:05Z</updated>

		<summary type="html">&lt;p&gt;Luke: Created page with &amp;quot;{{Infobox Furniture  | title        = Patch-Up Punch  | image        = HealthMachine.png  | link         = Patch-Up Punch  | type         = Vending Machine  | family       = Map Furniture (Interactive)  | brand        = Catastropop™ (Endtimes Bottling Co.)  | product      = Patch-Up Punch™ (Strawberry Hemogoblin)  | slogan       = “Mends what the horde un-did.”  | distance     = 16 units  | prompt       = Press [E] to heal for {cost}  | interaction  = Instant  |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Furniture&lt;br /&gt;
 | title        = Patch-Up Punch&lt;br /&gt;
 | image        = HealthMachine.png&lt;br /&gt;
 | link         = Patch-Up Punch&lt;br /&gt;
 | type         = Vending Machine&lt;br /&gt;
 | family       = Map Furniture (Interactive)&lt;br /&gt;
 | brand        = Catastropop™ (Endtimes Bottling Co.)&lt;br /&gt;
 | product      = Patch-Up Punch™ (Strawberry Hemogoblin)&lt;br /&gt;
 | slogan       = “Mends what the horde un-did.”&lt;br /&gt;
 | distance     = 16 units&lt;br /&gt;
 | prompt       = Press [E] to heal for {cost}&lt;br /&gt;
 | interaction  = Instant&lt;br /&gt;
 | cooldown     = None&lt;br /&gt;
 | cost_formula = ((max_hp - hp) * 100) div 10 + (15 * uses)&lt;br /&gt;
 | cost_round   = round(cost / 15) * 15 (to nearest 15)&lt;br /&gt;
 | cost_scaling = Missing HP; uses&lt;br /&gt;
 | effect       = Restores player HP to full.&lt;br /&gt;
 | effect_expr  = hp = max_hp&lt;br /&gt;
 | limits       = Disabled when at full health (shows “Health full”)&lt;br /&gt;
 | stacking     = N/A&lt;br /&gt;
 | sounds       = sndBuy, sndPowerDrink&lt;br /&gt;
 | systems      = Consumes Score (points)&lt;br /&gt;
 | maps         = All current maps&lt;br /&gt;
 | first        = DEAD (v1.0)&lt;br /&gt;
 | notes        = Cost increases with both missing health and number of uses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Furniture]]&lt;br /&gt;
[[Category:Vending Machines]]&lt;br /&gt;
&lt;br /&gt;
; Patch-Up Punch&lt;br /&gt;
: &#039;&#039;“Doctor’s orders: 250ml of stop-dying.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Patch-Up Punch&#039;&#039;&#039; is a Catastropop™ vending machine that instantly refills the player’s health to maximum. It’s the most reliable sustain tool in &#039;&#039;&#039;DEAD&#039;&#039;&#039;—quick to use, no cooldown, and always available unless you’re already at full health.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* **Interact range:** 16 units (player proximity check).  &lt;br /&gt;
* **Prompt:** &#039;&#039;Press [E] to heal for {cost}&#039;&#039; (uses the configured action button).  &lt;br /&gt;
* **Interaction time:** Instant.  &lt;br /&gt;
* **Cooldown:** None.  &lt;br /&gt;
* **Effect:** Sets the player’s **HP** to **Max HP** immediately.  &lt;br /&gt;
* **Lockout:** When HP == Max HP, the machine won’t charge you and shows &#039;&#039;Health full&#039;&#039;.  &lt;br /&gt;
* **Audio:** Plays **sndBuy** on purchase and **sndPowerDrink** on effect.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
The price scales with missing health and the number of times you’ve used the machine:&lt;br /&gt;
* **Base formula:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = ((max_hp - hp) * 100) div 10 + (15 * uses)&amp;lt;/code&amp;gt;`  &lt;br /&gt;
* **Rounding:**  &lt;br /&gt;
  `&amp;lt;code&amp;gt;cost = round(cost / 15) * 15&amp;lt;/code&amp;gt;` → price is always a multiple of **15**.  &lt;br /&gt;
* **Uses increment:** After a successful heal, `uses++`, increasing the surcharge for subsequent purchases.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* **Value buy:** The machine is most cost-efficient when you’re missing a lot of HP (since cost scales with missing HP in fixed steps, the rounding often “compresses” large heals into similar price bands).  &lt;br /&gt;
* **Between waves:** Heal just before the next spawn to keep pressure off your point economy mid-round.  &lt;br /&gt;
* **Synergy:** Great alongside expensive Beast paths—convert points into survivability to protect your investment.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* “Strawberry Hemogoblin” started as a throwaway flavour note in a test build and never left.  &lt;br /&gt;
* Internally nicknamed the “Honest Heal” because it has no trick timers or DoT—just immediate full HP.  &lt;br /&gt;
* The price rounding to 15s is a small nod to arcade token pricing.&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
	<entry>
		<id>https://dead-wiki.mytholite.co.uk/index.php?title=File:HealthMachine.png&amp;diff=119</id>
		<title>File:HealthMachine.png</title>
		<link rel="alternate" type="text/html" href="https://dead-wiki.mytholite.co.uk/index.php?title=File:HealthMachine.png&amp;diff=119"/>
		<updated>2025-09-06T14:33:25Z</updated>

		<summary type="html">&lt;p&gt;Luke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luke</name></author>
	</entry>
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